From: Chris Jaekl Date: Sun, 25 Jan 2015 04:29:42 +0000 (-0500) Subject: Create repository X-Git-Url: http://jaekl.net/gitweb/?p=fwd.git;a=commitdiff_plain;h=8ab92e6078f27b9fb3cccbe934c02007e3fb1b08 Create repository --- 8ab92e6078f27b9fb3cccbe934c02007e3fb1b08 diff --git a/COPYING b/COPYING new file mode 100644 index 0000000..10926e8 --- /dev/null +++ b/COPYING @@ -0,0 +1,675 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. + diff --git a/README b/README new file mode 100644 index 0000000..8178473 --- /dev/null +++ b/README @@ -0,0 +1,13 @@ +This is a simple user-space port-forwarder. +I wrote it in a bit of hurry because I needed one. +You are welcome to use it, too, if it suits your needs; +it is available under the GPLv3 (or, at your option, any +later version); please see the file COPYING for details. + +Note that the unity/ folder isn't my work, and is +available under a different licence; see the README +there for details. + +Chris Jaekl +cejaekl@yahoo.com +www.jaekl.net diff --git a/prod/Makefile b/prod/Makefile new file mode 100644 index 0000000..769a8ec --- /dev/null +++ b/prod/Makefile @@ -0,0 +1,23 @@ +CC=gcc +CFLAGS=-O2 -g +LDFLAGS=-g + +OBJS=fwd.o qderrhandler.o qdsocket.o + +all: fwd + +clean: + rm *.o fwd + +fwd: $(OBJS) + $(CC) $(LDFLAGS) -o fwd $(OBJS) + +fwd.o: fwd.c qderrhandler.h qdsocket.h + $(CC) $(CFLAGS) -c fwd.c + +qderrhandler.o: qderrhandler.c qderrhandler.h + $(CC) $(CFLAGS) -c qderrhandler.c + +qdsocket.o: qdsocket.c qderrhandler.h qdsocket.h qdtypes.h + $(CC) $(CFLAGS) -c qdsocket.c + diff --git a/prod/fwd.c b/prod/fwd.c new file mode 100644 index 0000000..a2fdc0b --- /dev/null +++ b/prod/fwd.c @@ -0,0 +1,335 @@ +/* + * Quick-and-dirty userspace port forwarder. + * + * There are a bunch of things that should be cleaned up here: + * - the (limited) user-interface strings are hardcoded; should use a look-up table. + * - should have some administrative logging (perhaps syslog) + * - code to handle certain plausible (but unlikely) conditions remains a "TODO". + * - if there are a lot of simultaneous connections, the linear search after a select() could be a problem + * - the qdSocket library functions need some performance work + * + * On the plus side, the code is small, and reasonably efficient on a + * light-duty server. I.e., "it works for me." + */ + +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include + +#include "qderrhandler.h" +#include "qdsocket.h" + +#define MAX_ACCEPTED 50 // maximal number of concurrent connections + +void usage(const char * myName) +{ + printf("Usage: %s myPort host:otherPort\n", myName); + printf(" Forwards tcp received on myPort to host:otherPort.\n"); +} + +void fillFds(int * highest_sd, struct qdSocket incoming[], struct qdSocket outgoing[], fd_set * readFds, fd_set * writeFds) +{ + int idx; + + FD_ZERO(readFds); + FD_ZERO(writeFds); + + // Special case: the listening server socket, on which we read but never write + FD_SET(incoming[0].sd, readFds); + *highest_sd = incoming[0].sd; + + for (idx = 1; idx < MAX_ACCEPTED; ++idx) { + int sd; + + qdSockCheckClose(&(incoming[idx])); + sd = incoming[idx].sd; + if (sd > *highest_sd) { + *highest_sd = sd; + } + if (0 != sd) { + FD_SET(sd, readFds); + FD_SET(sd, writeFds); + } + + qdSockCheckClose(&(outgoing[idx])); + sd = outgoing[idx].sd; + if (sd > *highest_sd) { + *highest_sd = sd; + } + if (0 != sd) { + FD_SET(sd, readFds); + FD_SET(sd, writeFds); + } + } +} + +void writeError(struct qdSocket *to, char * buf) +{ + ssize_t len = strlen(buf); + ssize_t written = 0; + + written = qdSockWrite(to, buf, len); + if (written != len) { + printf("WARNING: Tried to report the following on sd %ld, but could not: %s\n", + (long)(to->sd), (buf ? buf : "")); + } +} + +void forwardFromTo(struct qdSocket *from, struct qdSocket *to) +{ + char buf[QD_SOCK_BUF_SIZE]; + ssize_t n; + ssize_t maxToRead; + ssize_t writeBufAvail; + + maxToRead = QD_SOCK_BUF_SIZE - (to->toWrite); + + if (maxToRead <= 0) { + //printf("WARNING: write buffer full on sd %ld. Pending read on sd %ld deferred.\n", + // (long)(to->sd), (long)(from->sd)); + return; + } + + memset(buf, 0x00, QD_SOCK_BUF_SIZE); + + n = read(from->sd, buf, maxToRead); + if (n <= 0) { + qdSockClose(from); + qdSockClose(to); + } + else { + qdSockWrite(to, buf, n); + } + + // printf("\nRead-and-write: \"%s\"\n", buf); +} + +void readSockets(struct qdSocket incoming[], struct qdSocket outgoing[], fd_set * readFds, const char *otherHost, int otherPort) +{ + int idx; + + // Special case: the listening server socket + if (FD_ISSET(incoming[0].sd, readFds)) { + doAccept(incoming, outgoing, otherHost, otherPort); + } + + for (idx = 1; idx < MAX_ACCEPTED; ++idx) { + if (FD_ISSET(incoming[idx].sd, readFds)) { + forwardFromTo(&(incoming[idx]), &(outgoing[idx])); + } + if (FD_ISSET(outgoing[idx].sd, readFds)) { + forwardFromTo(&(outgoing[idx]), &(incoming[idx])); + } + } +} + +void writeSockets(struct qdSocket incoming[], struct qdSocket outgoing[], fd_set * writeFds) +{ + int idx; + + assert(! FD_ISSET(incoming[0].sd, writeFds)); + + for (idx = 1; idx < MAX_ACCEPTED; ++idx) { + if (FD_ISSET(incoming[idx].sd, writeFds)) { + qdSockFlush(incoming + idx); + } + if (FD_ISSET(outgoing[idx].sd, writeFds)) { + qdSockFlush(outgoing + idx); + } + } +} + +void setNonBlocking(int sd) +{ + int opt; + + opt = fcntl(sd, F_GETFL); + if (opt < 0) { + qdAbort("fcntl(sd, F_GETFL) failed", opt); + } + opt |= O_NONBLOCK; + opt = fcntl(sd, F_SETFL, opt); + if (opt < 0) { + qdAbort("fcntl(sd, F_SETFL) failed", opt); + } +} + +int doAccept(struct qdSocket incoming[], struct qdSocket outgoing[], const char *otherHost, int otherPort ) +{ + int i; + int new_sd; + int ret; + int sin_size = sizeof(struct sockaddr_in); + struct sockaddr_in theirAddr; + char * p; + + new_sd = accept(incoming[0].sd, (struct sockaddr *)&theirAddr, &sin_size); + if (new_sd <= 0) { + qdAbort("Could not accept() incoming connection.", new_sd); + } + + p = inet_ntoa(theirAddr.sin_addr); + + printf("Connection received from %s:%d, using sd %d.\n", + (p ? p : ""), + theirAddr.sin_port, + new_sd); + + setNonBlocking(new_sd); + + for (i = 0; i < MAX_ACCEPTED; ++i) { + if (0 == incoming[i].sd) { + incoming[i].sd = new_sd; + new_sd = (-1); + break; + } + } + + if (new_sd >= 0) { + struct qdSocket temp; + qdSockInit(&temp); + temp.sd = new_sd; + writeError(&temp, "Sorry, the server is too busy at the moment (too many open connections). Please wait a while and then try again."); + qdSockClose(&temp); + return (-1); + } + + assert (0 == outgoing[i].sd); + + ret = qdSockConnect(&(outgoing[i]), otherHost, otherPort); + if (0 != ret) { + // Could not connect. Most likely, otherHost:otherPort is (temporarily?) unavailable + // We intentionally do not explain which host and port are unavailable, to avoid leaking + // information about the internal network structure to outside parties. + writeError(&(incoming[i]), "Sorry, the server is currently down. Please wait a while and then try again."); + qdSockClose(&(incoming[i])); + return (-1); + } + + return i; +} + + +void forward(int myPort, const char *otherHost, int otherPort) +{ + char * p = NULL; + int on = 0; + int server_sd = 0; + int idx = (-1); + int numSignalled = 0; + int ret = 0; + struct sockaddr_in myAddr; + struct qdSocket * incoming; + struct qdSocket * outgoing; + int highest_sd = 0; + fd_set readFds; + fd_set writeFds; + struct timeval timeout; + + incoming = (struct qdSocket *)malloc(MAX_ACCEPTED * sizeof(struct qdSocket)); + outgoing = (struct qdSocket *)malloc(MAX_ACCEPTED * sizeof(struct qdSocket)); + + if (NULL == incoming) { + qdAbort("Failed to calloc() incoming. Out of memory?", 0); + } + if (NULL == outgoing) { + qdAbort("Failed to calloc() outgoing. Out of memory?", 0); + } + + for (idx = 0; idx < MAX_ACCEPTED; ++idx) { + qdSockInit(&(incoming[idx])); + qdSockInit(&(outgoing[idx])); + } + + server_sd = socket(AF_INET, SOCK_STREAM, 0); + if (server_sd < 0) { + qdAbort("Could not allocate socket descriptor.", server_sd); + } + + ret = setsockopt(server_sd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(on)); + if (ret < 0) { + qdAbort("Could not set socket options.", ret); + close(server_sd); + } + + incoming[0].sd = server_sd; + + memset(&myAddr, 0x00, sizeof(struct sockaddr_in)); + myAddr.sin_family = AF_INET; + myAddr.sin_port = htons(myPort); + myAddr.sin_addr.s_addr = htonl(INADDR_ANY); + + ret = bind(server_sd, (struct sockaddr *)&myAddr, sizeof(myAddr)); + if (ret < 0) { + qdAbort("Could not bind() socket.", ret); + } + + printf("Listening on %d...\n", myPort); + + ret = listen(server_sd, MAX_ACCEPTED); // allow a backlog of up to MAX_ACCEPTED pending connections + if (ret < 0) { + qdAbort("Could not listen() on socket.", ret); + } + + highest_sd = server_sd; + incoming[0].sd = server_sd; + + do { + fillFds(&highest_sd, incoming, outgoing, &readFds, &writeFds); + + timeout.tv_sec = 1; + timeout.tv_usec = 0; + + numSignalled = select(highest_sd + 1, &readFds, &writeFds, NULL, &timeout); + if (0 == numSignalled) { + // printf("."); fflush(stdout); + } + else { + readSockets(incoming, outgoing, &readFds, otherHost, otherPort); + writeSockets(incoming, outgoing, &writeFds); + } + } while ( 1 ); + + free(incoming); + free(outgoing); +} + +int main(int argc, char **argv) +{ + int myPort = 0; + int otherPort = 0; + char * otherHost = ""; + char * p = NULL; + + if (3 != argc) { + usage(argv[0]); + return 1; + } + + myPort = atoi(argv[1]); + + p = strrchr(argv[2], ':'); + if (NULL == p) { + usage(argv[0]); + return 2; + } + *p = 0; + ++p; + otherPort = atoi(p); + + otherHost = argv[2]; // note that :port has been truncated off + + forward(myPort, otherHost, otherPort); + return 0; // unreachable +} + diff --git a/prod/qderrhandler.c b/prod/qderrhandler.c new file mode 100644 index 0000000..5af0cb9 --- /dev/null +++ b/prod/qderrhandler.c @@ -0,0 +1,17 @@ +/* + * QuanDocs error handling routines. + * + * Copyright (C) 2015 Chris Jaekl + */ + +#include + +#include "qderrhandler.h" + +void qdAbort_impl(const char *die_msg, long die_retCode, const char *file, long line) +{ + printf("%s:%ld %s\nReturn code %ld, errno %d\n", + file, line, die_msg, die_retCode, (int)errno); + abort(); +} + diff --git a/prod/qderrhandler.h b/prod/qderrhandler.h new file mode 100644 index 0000000..8aeb2f9 --- /dev/null +++ b/prod/qderrhandler.h @@ -0,0 +1,18 @@ +/* + * QuanDocs error handling and logging. + * + * Copyright (C) 2004 by Chris Jaekl + */ + +#ifndef __QD_ERRHANDLER_H__ +#define __QD_ERRHANDLER_H__ + +#include +#include + +#define qdAbort(die_msg, die_retCode) qdAbort_impl(die_msg, die_retCode, __FILE__, __LINE__) + +void qdAbort_impl(const char *die_msg, long die_retCode, const char *file, long line); + +#endif /* __QD_ERRHANDLER_H__ */ + diff --git a/prod/qdsocket.c b/prod/qdsocket.c new file mode 100644 index 0000000..418d467 --- /dev/null +++ b/prod/qdsocket.c @@ -0,0 +1,138 @@ +/* + * QuanDocs socket API. + * (Convenience wrapper around BSD sockets) + * + * Copyright (C) 2004, 2015 by Chris Jaekl + */ + +#include +#include +#include +#include +#include +#include +#include + +#include "qdunittest.h" + +#include "qderrhandler.h" +#include "qdsocket.h" +#include "qdtypes.h" + +void qdSockCheckClose(struct qdSocket *sock) +{ + if ((sock->closeRequested) && (0 == sock->toWrite)) { + // printf("\nCLOSE(%d)\n", sock->sd); + close(sock->sd); + memset(sock, 0x00, sizeof(struct qdSocket)); + } +} + + + +void qdSockClose(struct qdSocket *sock) +{ + assert(NULL != sock); + + if (0 == sock->sd) { + return; + } + + sock->closeRequested = TRUE; + qdSockCheckClose(sock); +} + +// Returns 0 on success, non-zero on failure +int qdSockConnect(struct qdSocket *sock, const char * host, int port) +{ + int ret = 0; + struct hostent * he; + struct sockaddr_in sa; + + assert(NULL != sock); + assert(0 == sock->sd); + assert(0 == sock->closeRequested); + + memset(&sa, 0x00, sizeof(struct sockaddr_in)); + + he = gethostbyname(host); + if (NULL == he) { + qdAbort("gethostbyname() failed", h_errno); + } + + + sa.sin_family = AF_INET; + sa.sin_port = htons(port); + memcpy(&(sa.sin_addr), (he->h_addr_list[0]), sizeof(struct in_addr)); + + sock->sd = socket(AF_INET, SOCK_STREAM, 0); + if (sock->sd < 0) { + qdAbort("Could not create client socket.", sock->sd); + } + + ret = connect(sock->sd, (struct sockaddr *)&sa, sizeof(sa)); + if (ret < 0) { + return ret; // Could not connect + } +} + + +ssize_t qdSockFlush(struct qdSocket *to) +{ + ssize_t written; + char * p; + char * q; + int idx; + + written = write(to->sd, to->buf, to->toWrite); + if (written >= 0) { + assert(written <= to->toWrite); + to->toWrite -= written; + + p = to->buf; + q = p + written; + for (idx = 0; idx < to->toWrite; ++idx) { + *p = *q; + p++; + q++; + } + } + else if (((-1) == written) && ((EAGAIN == errno) || (EWOULDBLOCK == errno))) { + // Socket is busy, leave pending write for later + written = 0; + } + else { + // Some unexpected error has occurred on the socket. + // Close it. + to->toWrite = 0; // abandon unwritten data that we cannot flush + // TODO: optionally log this condition, so that a sysadmin can see what's happening + qdSockClose(to); + } + + return written; +} + +void qdSockInit(struct qdSocket *sock) +{ + memset(sock, 0x00, sizeof(struct qdSocket)); +} + +ssize_t qdSockWrite(struct qdSocket *to, char * buf, ssize_t n) +{ + assert(NULL != to); + assert(NULL != buf); + ssize_t written; + + if ((to->toWrite + n) > QD_SOCK_BUF_SIZE) { + // TODO: implement this functionality + qdAbort("Unimplemented: write buffer overflow. Aborting.", 0); + } + + // TODO: should be smarter here (use a circular buffer to avoid O(n^2) worst-case performance) + memcpy((to->buf + to->toWrite), buf, n); + to->toWrite += n; + + return qdSockFlush(to); +} + + diff --git a/prod/qdsocket.h b/prod/qdsocket.h new file mode 100644 index 0000000..4dfe7c9 --- /dev/null +++ b/prod/qdsocket.h @@ -0,0 +1,39 @@ +/* + * QuanDocs socket API. + * (Convenience wrapper around BSD sockets) + * + * Copyright (C) 2004, 2015 by Chris Jaekl + */ + +#ifndef __QD_SOCKET_H__ +#define __QD_SOCKET_H__ + +#include +#include +#include + +#define QD_SOCK_BUF_SIZE 32768 + +struct qdSocket { + int sd; // socket (file) descriptor + int toWrite; // number of bytes in buf (starting from [0]) that are waiting to be written + char closeRequested; // boolean: has qdClose() been called on this socket? + char buf[QD_SOCK_BUF_SIZE]; +}; + +void qdSockCheckClose(struct qdSocket *sock); + +void qdSockClose(struct qdSocket *sock); + +// Returns 0 on success, non-zero on failure +int qdSockConnect(struct qdSocket *sock, const char * host, int port); + +void qdSockInit(struct qdSocket *sock); + +// Returns # of bytes actually written by this flush operation +ssize_t qdSockFlush(struct qdSocket *to); + +ssize_t qdSockWrite(struct qdSocket *to, char * buf, ssize_t n); + +#endif /* __QD_SOCKET_H__ */ + diff --git a/prod/qdtypes.h b/prod/qdtypes.h new file mode 100644 index 0000000..3c8407e --- /dev/null +++ b/prod/qdtypes.h @@ -0,0 +1,15 @@ +/* + * QuanDocs general header + * + * Copyright (C) 2004 Chris Jaekl + */ + +#ifndef __QD_TYPES_H__ +#define __QD_TYPES_H__ + +#ifndef TRUE +# define TRUE (-1) +# define FALSE 0 +#endif + +#endif /* __QD_TYPES_H__ */ diff --git a/prod/qdunittest.h b/prod/qdunittest.h new file mode 100644 index 0000000..7a5c2c8 --- /dev/null +++ b/prod/qdunittest.h @@ -0,0 +1,24 @@ +/* + * QuanDocs unit test mock injection + * + * For some of our unit tests, we will want to override some libc functions with mock versions. + * I could do this by playing games with object link order and using dlsym(RTLD_NEXT) to follow the chain. + * + * But, that gets a bit tricky. For example, consider mocking write(), but leaving printf(), which may + * well be implemented in a way that calls write(stdout, ...), unintercepted. + * + * Thus, I opt to use a compile-time #define to reroute only our explicit calls to the libc functions + * to their mock variants. + */ + +#ifndef __QD_UNITTEST_H__ +#define __QD_UNITTEST_H__ + +#ifdef QD_UNITTEST +# define read(fd, buf, count) qdMock_read(fd, buf, count) +# define write(fd, buf, count) qdMock_write(fd, buf, count) +#endif /* QD_UNITTEST */ + +#endif /* __QD_UNITTEST_H__ */ + + diff --git a/test/Makefile b/test/Makefile new file mode 100644 index 0000000..0f78f01 --- /dev/null +++ b/test/Makefile @@ -0,0 +1,22 @@ +CC=gcc +CFLAGS=-g -DQD_UNITTEST + +PROD_DIR=../prod + +MOCK_CODE=mock_io.c mock_qderrhandler.c +MOCK_DEPS=$(MOCK_CODE) mock_io.h + +UNITY_DIR=../unity/src +UNITY_CODE=$(UNITY_DIR)/unity.c +UNITY_DEPS=$(UNITY_CODE) $(UNITY_DIR)/unity.h $(UNITY_DIR)/unity_internals.h + +COMMON_CODE=$(MOCK_CODE) $(UNITY_CODE) +COMMON_DEPS=$(MOCK_DEPS) $(UNITY_DEPS) qdtestcase.h + +INC_DIRS=-I$(UNITY_DIR) -I$(PROD_DIR) + +all: test_qdsocket + +test_qdsocket: test_qdsocket.c $(PROD_DIR)/qdsocket.c $(PROD_DIR)/qdsocket.h $(COMMON_DEPS) + $(CC) $(CFLAGS) $(INC_DIRS) -o test_qdsocket test_qdsocket.c $(PROD_DIR)/qdsocket.c $(COMMON_CODE) + ./test_qdsocket diff --git a/test/mock_io.c b/test/mock_io.c new file mode 100644 index 0000000..dacca8d --- /dev/null +++ b/test/mock_io.c @@ -0,0 +1,101 @@ +/* + * QuanDocs mock I/O routines for unit testing. + * + * Copyright (C) 2015 Chris Jaekl + */ + +#include +#include +#include + +#include "mock_io.h" + +static void * readBuf = NULL; +static ssize_t readBufSize = 0; +static ssize_t readPos = 0; + +static void * writeBuf = NULL; +static ssize_t writeBufSize = 0; +static ssize_t writePos = 0; + +ssize_t qdMock_read(int fd, void *buf, size_t count) +{ + assert(NULL != readBuf); + + if (readPos < readBufSize) { + ssize_t remain = readBufSize - readPos; + ssize_t num = (count <= remain) ? count : remain; + unsigned char * p = (unsigned char *)readBuf; + p += readPos; + + memcpy(buf, p, num); + readPos += num; + return num; + } + return 0; // EOF +} + +void qdMock_resetReadBytes(void *buf, size_t count) +{ + if (NULL != readBuf) { + free(readBuf); + } + readBuf = malloc(count); + assert(NULL != readBuf); + + memcpy(readBuf, buf, count); + + readBufSize = count; + readPos = 0; +} + +ssize_t qdMock_getNumBytesRead() { + return readPos; +} + + +ssize_t qdMock_write(int fd, void *buf, size_t count) +{ + assert((0 == writeBufSize) || (NULL != writeBuf)); + + if (writePos < writeBufSize) { + ssize_t remain = writeBufSize - writePos; + ssize_t num = (count <= remain) ? count : remain; + unsigned char * p = (unsigned char *)writeBuf; + p += writePos; + + memcpy(p, buf, num); + writePos += num; + return num; + } + return 0; +} + +void qdMock_resetWriteBuf(ssize_t size) +{ + writePos = 0; + + if (writeBufSize == size) { + return; + } + + if (NULL != writeBuf) { + free(writeBuf); + } + + writeBuf = malloc(size); + assert(NULL != writeBuf); + writeBufSize = size; +} + +ssize_t qdMock_getNumBytesWritten() +{ + return writePos; +} + +const void * qdMock_getBytesWritten() +{ + return writeBuf; +} + + diff --git a/test/mock_io.h b/test/mock_io.h new file mode 100644 index 0000000..49c883a --- /dev/null +++ b/test/mock_io.h @@ -0,0 +1,21 @@ +/* + * QuanDocs mock I/O routines for unit testing. + * + * Copyright (C) 2015 Chris Jaekl + */ + +#ifndef __QD_MOCK_IO_H__ +#define __QD_MOCK_IO_H__ + +ssize_t qdMock_read(int fd, void *buf, size_t count); +ssize_t qdMock_write(int fd, void *buf, size_t count); + +void qdMock_resetReadBytes(void *buf, size_t count); +ssize_t qdMock_getNumBytesRead(); + +void qdMock_resetWriteBuf(ssize_t size); +ssize_t qdMock_getNumBytesWritten(); +const void * qdMock_getBytesWritten(); + +#endif /* __QD_MOCK_IO_H__ */ + diff --git a/test/mock_qderrhandler.c b/test/mock_qderrhandler.c new file mode 100644 index 0000000..a2d5a2c --- /dev/null +++ b/test/mock_qderrhandler.c @@ -0,0 +1,10 @@ +/* + * Copyright (C) 2015 Chris Jaekl + */ + +void qdAbort_impl(const char * die_msg, long die_retCode, const char *file, const char *line) +{ + // no-op +} + + diff --git a/test/qdtestcase.h b/test/qdtestcase.h new file mode 100644 index 0000000..f9ffc1b --- /dev/null +++ b/test/qdtestcase.h @@ -0,0 +1,30 @@ + +#ifndef __QD_TESTCASE_H__ +#define __QD_TESTCASE_H__ + +#include "unity.h" + +void setUp(void); +void tearDown(void); + +static void runTest(UnityTestFunction test) +{ + if (TEST_PROTECT()) + { + setUp(); + test(); + } + if (TEST_PROTECT() && !TEST_IS_IGNORED) + { + tearDown(); + } +} +void resetTest(void); +void resetTest(void) +{ + tearDown(); + setUp(); +} + +#endif /* __QD_TESTCASE_H__ */ + diff --git a/test/test_qdsocket.c b/test/test_qdsocket.c new file mode 100644 index 0000000..53460a9 --- /dev/null +++ b/test/test_qdsocket.c @@ -0,0 +1,145 @@ +/* + * Test for qdsocket.c + * + * Copyright (C) 2015 Chris Jaekl + */ + +#include + +#include "qdtestcase.h" + +#include "mock_io.h" +#include "qdsocket.h" +#include "qdtypes.h" + +void setUp(void) +{ + //This is run before EACH TEST +} + +void tearDown(void) +{ +} + +void test_qdSockInit(void) +{ + struct qdSocket sock; + + qdSockInit(&sock); + + TEST_ASSERT_EQUAL(0, sock.sd); + TEST_ASSERT_EQUAL(0, sock.toWrite); + TEST_ASSERT_EQUAL(FALSE, sock.closeRequested); +} + +void test_qdSockWrite_socketBusy(void) +{ + ssize_t ret; + struct qdSocket sock; + char buf[32]; + + memset(buf, 'A', 32); + + qdSockInit(&sock); + + qdMock_resetWriteBuf(0); + + ret = qdSockWrite(&sock, buf, 32); + + TEST_ASSERT_EQUAL(0, ret); + TEST_ASSERT_EQUAL(32, sock.toWrite); + TEST_ASSERT_EQUAL(FALSE, sock.closeRequested); + TEST_ASSERT_EQUAL(0, memcmp(buf, sock.buf, 32)); + + TEST_ASSERT_EQUAL(0, qdMock_getNumBytesWritten()); +} + +void test_qdSockWrite_partWritten(void) +{ + ssize_t ret; + struct qdSocket sock; + char buf[32]; + + memcpy(buf, "abcdefghijklmnopqrstuvwxyz789012", 32); + + qdSockInit(&sock); + + qdMock_resetWriteBuf(17); + + ret = qdSockWrite(&sock, buf, 32); + + TEST_ASSERT_EQUAL(17, ret); + TEST_ASSERT_EQUAL(15, sock.toWrite); + TEST_ASSERT_EQUAL(FALSE, sock.closeRequested); + TEST_ASSERT_EQUAL(0, memcmp(buf + 17, sock.buf, 15)); + + TEST_ASSERT_EQUAL(17, qdMock_getNumBytesWritten()); + TEST_ASSERT_EQUAL(0, memcmp(buf, qdMock_getBytesWritten(), 17)); + + qdMock_resetWriteBuf(17); + + ret = qdSockFlush(&sock); + + TEST_ASSERT_EQUAL(15, ret); + TEST_ASSERT_EQUAL(0, sock.toWrite); + TEST_ASSERT_EQUAL(FALSE, sock.closeRequested); + + TEST_ASSERT_EQUAL(15, qdMock_getNumBytesWritten()); + TEST_ASSERT_EQUAL(0, memcmp(buf + 17, qdMock_getBytesWritten(), 15)); +} + +#define WWVB_SIZE 33 +void test_qdSockWrite_writeWithVariedBuffering(void) +{ + ssize_t ret; + struct qdSocket sock; + char buf[WWVB_SIZE]; + const char * expected; + const char * actual; + int chunkSize; + + memcpy(buf, "abcdefghijklmnopqrstuvwxyz7890123", WWVB_SIZE); + + // Constrain socket writes to chunkSize bytes at a time. + // Try various different chunk sizes, and confirm that the + // whole write eventually succeeds, after enough calls to + // qdSockFlush(). + // + for (chunkSize = 1; chunkSize <= (WWVB_SIZE + 1); ++chunkSize) { + qdSockInit(&sock); + qdMock_resetWriteBuf(chunkSize); + + expected = &(buf[0]); + ret = qdSockWrite(&sock, buf, WWVB_SIZE); + + while (ret > 0) { + actual = qdMock_getBytesWritten(); + while (ret > 0) { + TEST_ASSERT_EQUAL(*expected, *actual); + ++expected; + ++actual; + --ret; + } + + qdMock_resetWriteBuf(chunkSize); + ret = qdSockFlush(&sock); + } + } +} + + +// TODO: need a lot more tests here + +int main(void) +{ + UnityBegin("test_qdsocket.c"); + + // RUN_TEST calls runTest + RUN_TEST(test_qdSockInit); + RUN_TEST(test_qdSockWrite_socketBusy); + RUN_TEST(test_qdSockWrite_partWritten); + RUN_TEST(test_qdSockWrite_writeWithVariedBuffering); + + UnityEnd(); + return 0; +} diff --git a/unity/README b/unity/README new file mode 100644 index 0000000..ded1dbf --- /dev/null +++ b/unity/README @@ -0,0 +1,8 @@ +The files in this directory are from + + http://throwtheswitch.org/ + +written by Mike Karlesky, Mark Vandervoord, and Greg Williams, + +See docs/license.txt. + diff --git a/unity/docs/license.txt b/unity/docs/license.txt new file mode 100644 index 0000000..e2ef951 --- /dev/null +++ b/unity/docs/license.txt @@ -0,0 +1,31 @@ + Copyright (c) 2007-2010 Mike Karlesky, Mark VanderVoord, Greg Williams + + Permission is hereby granted, free of charge, to any person + obtaining a copy of this software and associated documentation + files (the "Software"), to deal in the Software without + restriction, including without limitation the rights to use, + copy, modify, merge, publish, distribute, sublicense, and/or sell + copies of the Software, and to permit persons to whom the + Software is furnished to do so, subject to the following + conditions: + + The above copyright notice and this permission notice shall be + included in all copies or substantial portions of the Software. + + The end-user documentation included with the redistribution, if + any, must include the following acknowledgment: "This product + includes software developed for the Unity Project, by Mike Karlesky, + Mark VanderVoord, and Greg Williams and other contributors", in + the same place and form as other third-party acknowledgments. + Alternately, this acknowledgment may appear in the software + itself, in the same form and location as other such third-party + acknowledgments. + + THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES + OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT + HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, + WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING + FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + OTHER DEALINGS IN THE SOFTWARE. \ No newline at end of file diff --git a/unity/src/unity.c b/unity/src/unity.c new file mode 100644 index 0000000..ad3ccb8 --- /dev/null +++ b/unity/src/unity.c @@ -0,0 +1,1168 @@ +/* ========================================================================= + Unity Project - A Test Framework for C + Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams + [Released under MIT License. Please refer to license.txt for details] +============================================================================ */ + +#include "unity.h" + +#define UNITY_FAIL_AND_BAIL { Unity.CurrentTestFailed = 1; longjmp(Unity.AbortFrame, 1); } +#define UNITY_IGNORE_AND_BAIL { Unity.CurrentTestIgnored = 1; longjmp(Unity.AbortFrame, 1); } +/// return prematurely if we are already in failure or ignore state +#define UNITY_SKIP_EXECUTION { if ((Unity.CurrentTestFailed != 0) || (Unity.CurrentTestIgnored != 0)) {return;} } +#define UNITY_PRINT_EOL { UNITY_OUTPUT_CHAR('\n'); } + +struct _Unity Unity; + +const char UnityStrOk[] = "OK"; +const char UnityStrPass[] = "PASS"; +const char UnityStrFail[] = "FAIL"; +const char UnityStrIgnore[] = "IGNORE"; +const char UnityStrNull[] = "NULL"; +const char UnityStrSpacer[] = ". "; +const char UnityStrExpected[] = " Expected "; +const char UnityStrWas[] = " Was "; +const char UnityStrTo[] = " To "; +const char UnityStrElement[] = " Element "; +const char UnityStrByte[] = " Byte "; +const char UnityStrMemory[] = " Memory Mismatch."; +const char UnityStrDelta[] = " Values Not Within Delta "; +const char UnityStrPointless[] = " You Asked Me To Compare Nothing, Which Was Pointless."; +const char UnityStrNullPointerForExpected[] = " Expected pointer to be NULL"; +const char UnityStrNullPointerForActual[] = " Actual pointer was NULL"; +const char UnityStrNot[] = "Not "; +const char UnityStrInf[] = "Infinity"; +const char UnityStrNegInf[] = "Negative Infinity"; +const char UnityStrNaN[] = "NaN"; +const char UnityStrDet[] = "Determinate"; +const char UnityStrErrFloat[] = "Unity Floating Point Disabled"; +const char UnityStrErrDouble[] = "Unity Double Precision Disabled"; +const char UnityStrErr64[] = "Unity 64-bit Support Disabled"; +const char UnityStrBreaker[] = "-----------------------"; +const char UnityStrResultsTests[] = " Tests "; +const char UnityStrResultsFailures[] = " Failures "; +const char UnityStrResultsIgnored[] = " Ignored "; + +#ifndef UNITY_EXCLUDE_FLOAT +// Dividing by these constants produces +/- infinity. +// The rationale is given in UnityAssertFloatIsInf's body. +static const _UF f_zero = 0.0f; +#ifndef UNITY_EXCLUDE_DOUBLE +static const _UD d_zero = 0.0; +#endif +#endif + +// compiler-generic print formatting masks +const _U_UINT UnitySizeMask[] = +{ + 255u, // 0xFF + 65535u, // 0xFFFF + 65535u, + 4294967295u, // 0xFFFFFFFF + 4294967295u, + 4294967295u, + 4294967295u +#ifdef UNITY_SUPPORT_64 + ,0xFFFFFFFFFFFFFFFF +#endif +}; + +void UnityPrintFail(void); +void UnityPrintOk(void); + +//----------------------------------------------- +// Pretty Printers & Test Result Output Handlers +//----------------------------------------------- + +void UnityPrint(const char* string) +{ + const char* pch = string; + + if (pch != NULL) + { + while (*pch) + { + // printable characters plus CR & LF are printed + if ((*pch <= 126) && (*pch >= 32)) + { + UNITY_OUTPUT_CHAR(*pch); + } + //write escaped carriage returns + else if (*pch == 13) + { + UNITY_OUTPUT_CHAR('\\'); + UNITY_OUTPUT_CHAR('r'); + } + //write escaped line feeds + else if (*pch == 10) + { + UNITY_OUTPUT_CHAR('\\'); + UNITY_OUTPUT_CHAR('n'); + } + // unprintable characters are shown as codes + else + { + UNITY_OUTPUT_CHAR('\\'); + UnityPrintNumberHex((_U_UINT)*pch, 2); + } + pch++; + } + } +} + +//----------------------------------------------- +void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style) +{ + if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) + { + UnityPrintNumber(number); + } + else if ((style & UNITY_DISPLAY_RANGE_UINT) == UNITY_DISPLAY_RANGE_UINT) + { + UnityPrintNumberUnsigned( (_U_UINT)number & UnitySizeMask[((_U_UINT)style & (_U_UINT)0x0F) - 1] ); + } + else + { + UnityPrintNumberHex((_U_UINT)number, (char)((style & 0x000F) << 1)); + } +} + +//----------------------------------------------- +/// basically do an itoa using as little ram as possible +void UnityPrintNumber(const _U_SINT number_to_print) +{ + _U_SINT divisor = 1; + _U_SINT next_divisor; + _U_UINT number; + + if (number_to_print == (1l << (UNITY_LONG_WIDTH-1))) + { + //The largest representable negative number + UNITY_OUTPUT_CHAR('-'); + number = (1ul << (UNITY_LONG_WIDTH-1)); + } + else if (number_to_print < 0) + { + //Some other negative number + UNITY_OUTPUT_CHAR('-'); + number = (_U_UINT)(-number_to_print); + } + else + { + //Positive number + number = (_U_UINT)number_to_print; + } + + // figure out initial divisor + while (number / divisor > 9) + { + next_divisor = divisor * 10; + if (next_divisor > divisor) + divisor = next_divisor; + else + break; + } + + // now mod and print, then divide divisor + do + { + UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10))); + divisor /= 10; + } + while (divisor > 0); +} + +//----------------------------------------------- +/// basically do an itoa using as little ram as possible +void UnityPrintNumberUnsigned(const _U_UINT number) +{ + _U_UINT divisor = 1; + _U_UINT next_divisor; + + // figure out initial divisor + while (number / divisor > 9) + { + next_divisor = divisor * 10; + if (next_divisor > divisor) + divisor = next_divisor; + else + break; + } + + // now mod and print, then divide divisor + do + { + UNITY_OUTPUT_CHAR((char)('0' + (number / divisor % 10))); + divisor /= 10; + } + while (divisor > 0); +} + +//----------------------------------------------- +void UnityPrintNumberHex(const _U_UINT number, const char nibbles_to_print) +{ + _U_UINT nibble; + char nibbles = nibbles_to_print; + UNITY_OUTPUT_CHAR('0'); + UNITY_OUTPUT_CHAR('x'); + + while (nibbles > 0) + { + nibble = (number >> (--nibbles << 2)) & 0x0000000F; + if (nibble <= 9) + { + UNITY_OUTPUT_CHAR((char)('0' + nibble)); + } + else + { + UNITY_OUTPUT_CHAR((char)('A' - 10 + nibble)); + } + } +} + +//----------------------------------------------- +void UnityPrintMask(const _U_UINT mask, const _U_UINT number) +{ + _U_UINT current_bit = (_U_UINT)1 << (UNITY_INT_WIDTH - 1); + _US32 i; + + for (i = 0; i < UNITY_INT_WIDTH; i++) + { + if (current_bit & mask) + { + if (current_bit & number) + { + UNITY_OUTPUT_CHAR('1'); + } + else + { + UNITY_OUTPUT_CHAR('0'); + } + } + else + { + UNITY_OUTPUT_CHAR('X'); + } + current_bit = current_bit >> 1; + } +} + +//----------------------------------------------- +#ifdef UNITY_FLOAT_VERBOSE +#include +void UnityPrintFloat(_UF number) +{ + char TempBuffer[32]; + sprintf(TempBuffer, "%.6f", number); + UnityPrint(TempBuffer); +} +#endif + +//----------------------------------------------- + +void UnityPrintFail(void) +{ + UnityPrint(UnityStrFail); +} + +void UnityPrintOk(void) +{ + UnityPrint(UnityStrOk); +} + +//----------------------------------------------- +void UnityTestResultsBegin(const char* file, const UNITY_LINE_TYPE line) +{ + UNITY_PRINT_EOL; + UnityPrint(file); + UNITY_OUTPUT_CHAR(':'); + UnityPrintNumber((_U_SINT)line); + UNITY_OUTPUT_CHAR(':'); + UnityPrint(Unity.CurrentTestName); + UNITY_OUTPUT_CHAR(':'); +} + +//----------------------------------------------- +void UnityTestResultsFailBegin(const UNITY_LINE_TYPE line) +{ + UnityTestResultsBegin(Unity.TestFile, line); + UnityPrint(UnityStrFail); + UNITY_OUTPUT_CHAR(':'); +} + +//----------------------------------------------- +void UnityConcludeTest(void) +{ + if (Unity.CurrentTestIgnored) + { + Unity.TestIgnores++; + } + else if (!Unity.CurrentTestFailed) + { + UnityTestResultsBegin(Unity.TestFile, Unity.CurrentTestLineNumber); + UnityPrint(UnityStrPass); + } + else + { + Unity.TestFailures++; + } + + Unity.CurrentTestFailed = 0; + Unity.CurrentTestIgnored = 0; +} + +//----------------------------------------------- +void UnityAddMsgIfSpecified(const char* msg) +{ + if (msg) + { + UnityPrint(UnityStrSpacer); + UnityPrint(msg); + } +} + +//----------------------------------------------- +void UnityPrintExpectedAndActualStrings(const char* expected, const char* actual) +{ + UnityPrint(UnityStrExpected); + if (expected != NULL) + { + UNITY_OUTPUT_CHAR('\''); + UnityPrint(expected); + UNITY_OUTPUT_CHAR('\''); + } + else + { + UnityPrint(UnityStrNull); + } + UnityPrint(UnityStrWas); + if (actual != NULL) + { + UNITY_OUTPUT_CHAR('\''); + UnityPrint(actual); + UNITY_OUTPUT_CHAR('\''); + } + else + { + UnityPrint(UnityStrNull); + } +} + +//----------------------------------------------- +// Assertion & Control Helpers +//----------------------------------------------- + +int UnityCheckArraysForNull(UNITY_PTR_ATTRIBUTE const void* expected, UNITY_PTR_ATTRIBUTE const void* actual, const UNITY_LINE_TYPE lineNumber, const char* msg) +{ + //return true if they are both NULL + if ((expected == NULL) && (actual == NULL)) + return 1; + + //throw error if just expected is NULL + if (expected == NULL) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrNullPointerForExpected); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + //throw error if just actual is NULL + if (actual == NULL) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrNullPointerForActual); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + //return false if neither is NULL + return 0; +} + +//----------------------------------------------- +// Assertion Functions +//----------------------------------------------- + +void UnityAssertBits(const _U_SINT mask, + const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + UNITY_SKIP_EXECUTION; + + if ((mask & expected) != (mask & actual)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + UnityPrintMask((_U_UINT)mask, (_U_UINT)expected); + UnityPrint(UnityStrWas); + UnityPrintMask((_U_UINT)mask, (_U_UINT)actual); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualNumber(const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style) +{ + UNITY_SKIP_EXECUTION; + + if (expected != actual) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(expected, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(actual, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected, + UNITY_PTR_ATTRIBUTE const void* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style) +{ + _UU32 elements = num_elements; + UNITY_PTR_ATTRIBUTE const _US8* ptr_exp = (UNITY_PTR_ATTRIBUTE const _US8*)expected; + UNITY_PTR_ATTRIBUTE const _US8* ptr_act = (UNITY_PTR_ATTRIBUTE const _US8*)actual; + + UNITY_SKIP_EXECUTION; + + if (elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1) + return; + + // If style is UNITY_DISPLAY_STYLE_INT, we'll fall into the default case rather than the INT16 or INT32 (etc) case + // as UNITY_DISPLAY_STYLE_INT includes a flag for UNITY_DISPLAY_RANGE_AUTO, which the width-specific + // variants do not. Therefore remove this flag. + switch(style & (UNITY_DISPLAY_STYLE_T)(~UNITY_DISPLAY_RANGE_AUTO)) + { + case UNITY_DISPLAY_STYLE_HEX8: + case UNITY_DISPLAY_STYLE_INT8: + case UNITY_DISPLAY_STYLE_UINT8: + while (elements--) + { + if (*ptr_exp != *ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp += 1; + ptr_act += 1; + } + break; + case UNITY_DISPLAY_STYLE_HEX16: + case UNITY_DISPLAY_STYLE_INT16: + case UNITY_DISPLAY_STYLE_UINT16: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp += 2; + ptr_act += 2; + } + break; +#ifdef UNITY_SUPPORT_64 + case UNITY_DISPLAY_STYLE_HEX64: + case UNITY_DISPLAY_STYLE_INT64: + case UNITY_DISPLAY_STYLE_UINT64: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US64*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp += 8; + ptr_act += 8; + } + break; +#endif + default: + while (elements--) + { + if (*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp != *(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_exp, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US32*)ptr_act, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp += 4; + ptr_act += 4; + } + break; + } +} + +//----------------------------------------------- +#ifndef UNITY_EXCLUDE_FLOAT +void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected, + UNITY_PTR_ATTRIBUTE const _UF* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 elements = num_elements; + UNITY_PTR_ATTRIBUTE const _UF* ptr_expected = expected; + UNITY_PTR_ATTRIBUTE const _UF* ptr_actual = actual; + _UF diff, tol; + + UNITY_SKIP_EXECUTION; + + if (elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1) + return; + + while (elements--) + { + diff = *ptr_expected - *ptr_actual; + if (diff < 0.0f) + diff = 0.0f - diff; + tol = UNITY_FLOAT_PRECISION * *ptr_expected; + if (tol < 0.0f) + tol = 0.0f - tol; + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0f != 0.0f) || (diff > tol)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); +#ifdef UNITY_FLOAT_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat(*ptr_expected); + UnityPrint(UnityStrWas); + UnityPrintFloat(*ptr_actual); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_expected++; + ptr_actual++; + } +} + +//----------------------------------------------- +void UnityAssertFloatsWithin(const _UF delta, + const _UF expected, + const _UF actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UF diff = actual - expected; + _UF pos_delta = delta; + + UNITY_SKIP_EXECUTION; + + if (diff < 0.0f) + { + diff = 0.0f - diff; + } + if (pos_delta < 0.0f) + { + pos_delta = 0.0f - pos_delta; + } + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0f != 0.0f) || (pos_delta < diff)) + { + UnityTestResultsFailBegin(lineNumber); +#ifdef UNITY_FLOAT_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat(expected); + UnityPrint(UnityStrWas); + UnityPrintFloat(actual); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertFloatSpecial(const _UF actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_FLOAT_TRAIT_T style) +{ + UNITY_SKIP_EXECUTION; + + const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet }; + _U_SINT should_be_trait = ((_U_SINT)style & 1); + _U_SINT is_trait = !should_be_trait; + _U_SINT trait_index = style >> 1; + + switch(style) + { + //To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly + //We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise + case UNITY_FLOAT_IS_INF: + case UNITY_FLOAT_IS_NOT_INF: + is_trait = ((1.0f / f_zero) == actual) ? 1 : 0; + break; + case UNITY_FLOAT_IS_NEG_INF: + case UNITY_FLOAT_IS_NOT_NEG_INF: + is_trait = ((-1.0f / f_zero) == actual) ? 1 : 0; + break; + + //NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. + case UNITY_FLOAT_IS_NAN: + case UNITY_FLOAT_IS_NOT_NAN: + is_trait = (actual == actual) ? 0 : 1; + break; + + //A determinate number is non infinite and not NaN. (therefore the opposite of the two above) + case UNITY_FLOAT_IS_DET: + case UNITY_FLOAT_IS_NOT_DET: + if ( (actual != actual) || ((1.0f / f_zero) == actual) || ((-1.0f / f_zero) == actual) ) + is_trait = 0; + else + is_trait = 1; + break; + } + + if (is_trait != should_be_trait) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + if (!should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); + UnityPrint(UnityStrWas); +#ifdef UNITY_FLOAT_VERBOSE + UnityPrintFloat(actual); +#else + if (should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +#endif //not UNITY_EXCLUDE_FLOAT + +//----------------------------------------------- +#ifndef UNITY_EXCLUDE_DOUBLE +void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected, + UNITY_PTR_ATTRIBUTE const _UD* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 elements = num_elements; + UNITY_PTR_ATTRIBUTE const _UD* ptr_expected = expected; + UNITY_PTR_ATTRIBUTE const _UD* ptr_actual = actual; + _UD diff, tol; + + UNITY_SKIP_EXECUTION; + + if (elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1) + return; + + while (elements--) + { + diff = *ptr_expected - *ptr_actual; + if (diff < 0.0) + diff = 0.0 - diff; + tol = UNITY_DOUBLE_PRECISION * *ptr_expected; + if (tol < 0.0) + tol = 0.0 - tol; + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0 != 0.0) || (diff > tol)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); +#ifdef UNITY_DOUBLE_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat((float)(*ptr_expected)); + UnityPrint(UnityStrWas); + UnityPrintFloat((float)(*ptr_actual)); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_expected++; + ptr_actual++; + } +} + +//----------------------------------------------- +void UnityAssertDoublesWithin(const _UD delta, + const _UD expected, + const _UD actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UD diff = actual - expected; + _UD pos_delta = delta; + + UNITY_SKIP_EXECUTION; + + if (diff < 0.0) + { + diff = 0.0 - diff; + } + if (pos_delta < 0.0) + { + pos_delta = 0.0 - pos_delta; + } + + //This first part of this condition will catch any NaN or Infinite values + if ((diff * 0.0 != 0.0) || (pos_delta < diff)) + { + UnityTestResultsFailBegin(lineNumber); +#ifdef UNITY_DOUBLE_VERBOSE + UnityPrint(UnityStrExpected); + UnityPrintFloat((float)expected); + UnityPrint(UnityStrWas); + UnityPrintFloat((float)actual); +#else + UnityPrint(UnityStrDelta); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- + +void UnityAssertDoubleSpecial(const _UD actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_FLOAT_TRAIT_T style) +{ + UNITY_SKIP_EXECUTION; + + const char* trait_names[] = { UnityStrInf, UnityStrNegInf, UnityStrNaN, UnityStrDet }; + _U_SINT should_be_trait = ((_U_SINT)style & 1); + _U_SINT is_trait = !should_be_trait; + _U_SINT trait_index = style >> 1; + + switch(style) + { + //To determine Inf / Neg Inf, we compare to an Inf / Neg Inf value we create on the fly + //We are using a variable to hold the zero value because some compilers complain about dividing by zero otherwise + case UNITY_FLOAT_IS_INF: + case UNITY_FLOAT_IS_NOT_INF: + is_trait = ((1.0 / d_zero) == actual) ? 1 : 0; + break; + case UNITY_FLOAT_IS_NEG_INF: + case UNITY_FLOAT_IS_NOT_NEG_INF: + is_trait = ((-1.0 / d_zero) == actual) ? 1 : 0; + break; + + //NaN is the only floating point value that does NOT equal itself. Therefore if Actual == Actual, then it is NOT NaN. + case UNITY_FLOAT_IS_NAN: + case UNITY_FLOAT_IS_NOT_NAN: + is_trait = (actual == actual) ? 0 : 1; + break; + + //A determinate number is non infinite and not NaN. (therefore the opposite of the two above) + case UNITY_FLOAT_IS_DET: + case UNITY_FLOAT_IS_NOT_DET: + if ( (actual != actual) || ((1.0 / d_zero) == actual) || ((-1.0 / d_zero) == actual) ) + is_trait = 0; + else + is_trait = 1; + break; + } + + if (is_trait != should_be_trait) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrExpected); + if (!should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); + UnityPrint(UnityStrWas); +#ifdef UNITY_DOUBLE_VERBOSE + UnityPrintFloat(actual); +#else + if (should_be_trait) + UnityPrint(UnityStrNot); + UnityPrint(trait_names[trait_index]); +#endif + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + + +#endif // not UNITY_EXCLUDE_DOUBLE + +//----------------------------------------------- +void UnityAssertNumbersWithin( const _U_SINT delta, + const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style) +{ + UNITY_SKIP_EXECUTION; + + if ((style & UNITY_DISPLAY_RANGE_INT) == UNITY_DISPLAY_RANGE_INT) + { + if (actual > expected) + Unity.CurrentTestFailed = ((actual - expected) > delta); + else + Unity.CurrentTestFailed = ((expected - actual) > delta); + } + else + { + if ((_U_UINT)actual > (_U_UINT)expected) + Unity.CurrentTestFailed = ((_U_UINT)(actual - expected) > (_U_UINT)delta); + else + Unity.CurrentTestFailed = ((_U_UINT)(expected - actual) > (_U_UINT)delta); + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrDelta); + UnityPrintNumberByStyle(delta, style); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(expected, style); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(actual, style); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualString(const char* expected, + const char* actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 i; + + UNITY_SKIP_EXECUTION; + + // if both pointers not null compare the strings + if (expected && actual) + { + for (i = 0; expected[i] || actual[i]; i++) + { + if (expected[i] != actual[i]) + { + Unity.CurrentTestFailed = 1; + break; + } + } + } + else + { // handle case of one pointers being null (if both null, test should pass) + if (expected != actual) + { + Unity.CurrentTestFailed = 1; + } + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrintExpectedAndActualStrings(expected, actual); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } +} + +//----------------------------------------------- +void UnityAssertEqualStringArray( const char** expected, + const char** actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + _UU32 i, j = 0; + + UNITY_SKIP_EXECUTION; + + // if no elements, it's an error + if (num_elements == 0) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE void*)expected, (UNITY_PTR_ATTRIBUTE void*)actual, lineNumber, msg) == 1) + return; + + do + { + // if both pointers not null compare the strings + if (expected[j] && actual[j]) + { + for (i = 0; expected[j][i] || actual[j][i]; i++) + { + if (expected[j][i] != actual[j][i]) + { + Unity.CurrentTestFailed = 1; + break; + } + } + } + else + { // handle case of one pointers being null (if both null, test should pass) + if (expected[j] != actual[j]) + { + Unity.CurrentTestFailed = 1; + } + } + + if (Unity.CurrentTestFailed) + { + UnityTestResultsFailBegin(lineNumber); + if (num_elements > 1) + { + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((j), UNITY_DISPLAY_STYLE_UINT); + } + UnityPrintExpectedAndActualStrings((const char*)(expected[j]), (const char*)(actual[j])); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + } while (++j < num_elements); +} + +//----------------------------------------------- +void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected, + UNITY_PTR_ATTRIBUTE const void* actual, + const _UU32 length, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber) +{ + UNITY_PTR_ATTRIBUTE const unsigned char* ptr_exp = (UNITY_PTR_ATTRIBUTE const unsigned char*)expected; + UNITY_PTR_ATTRIBUTE const unsigned char* ptr_act = (UNITY_PTR_ATTRIBUTE const unsigned char*)actual; + _UU32 elements = num_elements; + _UU32 bytes; + + UNITY_SKIP_EXECUTION; + + if ((elements == 0) || (length == 0)) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrPointless); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + + if (UnityCheckArraysForNull((UNITY_PTR_ATTRIBUTE const void*)expected, (UNITY_PTR_ATTRIBUTE const void*)actual, lineNumber, msg) == 1) + return; + + while (elements--) + { + ///////////////////////////////////// + bytes = length; + while (bytes--) + { + if (*ptr_exp != *ptr_act) + { + UnityTestResultsFailBegin(lineNumber); + UnityPrint(UnityStrMemory); + if (num_elements > 1) + { + UnityPrint(UnityStrElement); + UnityPrintNumberByStyle((num_elements - elements - 1), UNITY_DISPLAY_STYLE_UINT); + } + UnityPrint(UnityStrByte); + UnityPrintNumberByStyle((length - bytes - 1), UNITY_DISPLAY_STYLE_UINT); + UnityPrint(UnityStrExpected); + UnityPrintNumberByStyle(*ptr_exp, UNITY_DISPLAY_STYLE_HEX8); + UnityPrint(UnityStrWas); + UnityPrintNumberByStyle(*ptr_act, UNITY_DISPLAY_STYLE_HEX8); + UnityAddMsgIfSpecified(msg); + UNITY_FAIL_AND_BAIL; + } + ptr_exp += 1; + ptr_act += 1; + } + ///////////////////////////////////// + + } +} + +//----------------------------------------------- +// Control Functions +//----------------------------------------------- + +void UnityFail(const char* msg, const UNITY_LINE_TYPE line) +{ + UNITY_SKIP_EXECUTION; + + UnityTestResultsBegin(Unity.TestFile, line); + UnityPrintFail(); + if (msg != NULL) + { + UNITY_OUTPUT_CHAR(':'); + if (msg[0] != ' ') + { + UNITY_OUTPUT_CHAR(' '); + } + UnityPrint(msg); + } + UNITY_FAIL_AND_BAIL; +} + +//----------------------------------------------- +void UnityIgnore(const char* msg, const UNITY_LINE_TYPE line) +{ + UNITY_SKIP_EXECUTION; + + UnityTestResultsBegin(Unity.TestFile, line); + UnityPrint(UnityStrIgnore); + if (msg != NULL) + { + UNITY_OUTPUT_CHAR(':'); + UNITY_OUTPUT_CHAR(' '); + UnityPrint(msg); + } + UNITY_IGNORE_AND_BAIL; +} + +//----------------------------------------------- +#ifdef UNITY_SUPPORT_WEAK +UNITY_WEAK void setUp(void) { } +UNITY_WEAK void tearDown(void) { } +#else +void setUp(void); +void tearDown(void); +#endif +//----------------------------------------------- +void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum) +{ + Unity.CurrentTestName = FuncName; + Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)FuncLineNum; + Unity.NumberOfTests++; + if (TEST_PROTECT()) + { + setUp(); + Func(); + } + if (TEST_PROTECT() && !(Unity.CurrentTestIgnored)) + { + tearDown(); + } + UnityConcludeTest(); +} + +//----------------------------------------------- +void UnityBegin(const char* filename) +{ + Unity.TestFile = filename; + Unity.CurrentTestName = NULL; + Unity.CurrentTestLineNumber = 0; + Unity.NumberOfTests = 0; + Unity.TestFailures = 0; + Unity.TestIgnores = 0; + Unity.CurrentTestFailed = 0; + Unity.CurrentTestIgnored = 0; + + UNITY_OUTPUT_START(); +} + +//----------------------------------------------- +int UnityEnd(void) +{ + UNITY_PRINT_EOL; + UnityPrint(UnityStrBreaker); + UNITY_PRINT_EOL; + UnityPrintNumber((_U_SINT)(Unity.NumberOfTests)); + UnityPrint(UnityStrResultsTests); + UnityPrintNumber((_U_SINT)(Unity.TestFailures)); + UnityPrint(UnityStrResultsFailures); + UnityPrintNumber((_U_SINT)(Unity.TestIgnores)); + UnityPrint(UnityStrResultsIgnored); + UNITY_PRINT_EOL; + if (Unity.TestFailures == 0U) + { + UnityPrintOk(); + } + else + { + UnityPrintFail(); + } + UNITY_PRINT_EOL; + UNITY_OUTPUT_COMPLETE(); + return (int)(Unity.TestFailures); +} + +//----------------------------------------------- + + diff --git a/unity/src/unity.h b/unity/src/unity.h new file mode 100644 index 0000000..80e6126 --- /dev/null +++ b/unity/src/unity.h @@ -0,0 +1,272 @@ +/* ========================================== + Unity Project - A Test Framework for C + Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams + [Released under MIT License. Please refer to license.txt for details] +========================================== */ + +#ifndef UNITY_FRAMEWORK_H +#define UNITY_FRAMEWORK_H +#define UNITY + +#include "unity_internals.h" + +//------------------------------------------------------- +// Configuration Options +//------------------------------------------------------- +// All options described below should be passed as a compiler flag to all files using Unity. If you must add #defines, place them BEFORE the #include above. + +// Integers/longs/pointers +// - Unity attempts to automatically discover your integer sizes +// - define UNITY_EXCLUDE_STDINT_H to stop attempting to look in +// - define UNITY_EXCLUDE_LIMITS_H to stop attempting to look in +// - define UNITY_EXCLUDE_SIZEOF to stop attempting to use sizeof in macros +// - If you cannot use the automatic methods above, you can force Unity by using these options: +// - define UNITY_SUPPORT_64 +// - define UNITY_INT_WIDTH +// - UNITY_LONG_WIDTH +// - UNITY_POINTER_WIDTH + +// Floats +// - define UNITY_EXCLUDE_FLOAT to disallow floating point comparisons +// - define UNITY_FLOAT_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_FLOAT +// - define UNITY_FLOAT_TYPE to specify doubles instead of single precision floats +// - define UNITY_FLOAT_VERBOSE to print floating point values in errors (uses sprintf) +// - define UNITY_INCLUDE_DOUBLE to allow double floating point comparisons +// - define UNITY_EXCLUDE_DOUBLE to disallow double floating point comparisons (default) +// - define UNITY_DOUBLE_PRECISION to specify the precision to use when doing TEST_ASSERT_EQUAL_DOUBLE +// - define UNITY_DOUBLE_TYPE to specify something other than double +// - define UNITY_DOUBLE_VERBOSE to print floating point values in errors (uses sprintf) + +// Output +// - by default, Unity prints to standard out with putchar. define UNITY_OUTPUT_CHAR(a) with a different function if desired + +// Optimization +// - by default, line numbers are stored in unsigned shorts. Define UNITY_LINE_TYPE with a different type if your files are huge +// - by default, test and failure counters are unsigned shorts. Define UNITY_COUNTER_TYPE with a different type if you want to save space or have more than 65535 Tests. + +// Test Cases +// - define UNITY_SUPPORT_TEST_CASES to include the TEST_CASE macro, though really it's mostly about the runner generator script + +// Parameterized Tests +// - you'll want to create a define of TEST_CASE(...) which basically evaluates to nothing + +//------------------------------------------------------- +// Basic Fail and Ignore +//------------------------------------------------------- + +#define TEST_FAIL_MESSAGE(message) UNITY_TEST_FAIL(__LINE__, message) +#define TEST_FAIL() UNITY_TEST_FAIL(__LINE__, NULL) +#define TEST_IGNORE_MESSAGE(message) UNITY_TEST_IGNORE(__LINE__, message) +#define TEST_IGNORE() UNITY_TEST_IGNORE(__LINE__, NULL) +#define TEST_ONLY() + +//------------------------------------------------------- +// Test Asserts (simple) +//------------------------------------------------------- + +//Boolean +#define TEST_ASSERT(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expression Evaluated To FALSE") +#define TEST_ASSERT_TRUE(condition) UNITY_TEST_ASSERT( (condition), __LINE__, " Expected TRUE Was FALSE") +#define TEST_ASSERT_UNLESS(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expression Evaluated To TRUE") +#define TEST_ASSERT_FALSE(condition) UNITY_TEST_ASSERT( !(condition), __LINE__, " Expected FALSE Was TRUE") +#define TEST_ASSERT_NULL(pointer) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, " Expected NULL") +#define TEST_ASSERT_NOT_NULL(pointer) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, " Expected Non-NULL") + +//Integers (of all sizes) +#define TEST_ASSERT_EQUAL_INT(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL(expected, actual) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_NOT_EQUAL(expected, actual) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, " Expected Not-Equal") +#define TEST_ASSERT_EQUAL_UINT(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT8(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT16(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT32(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT64(expected, actual) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX8(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX16(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX32(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX64(expected, actual) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_BITS(mask, expected, actual) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_BITS_HIGH(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, NULL) +#define TEST_ASSERT_BITS_LOW(mask, actual) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, NULL) +#define TEST_ASSERT_BIT_HIGH(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, NULL) +#define TEST_ASSERT_BIT_LOW(bit, actual) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, NULL) + +//Integer Ranges (of all sizes) +#define TEST_ASSERT_INT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_INT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_INT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_INT32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_INT64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_UINT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_UINT8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_UINT16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_UINT32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_UINT64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_HEX_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_HEX8_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_HEX16_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_HEX32_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_HEX64_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, NULL) + +//Structs and Strings +#define TEST_ASSERT_EQUAL_PTR(expected, actual) UNITY_TEST_ASSERT_EQUAL_PTR((expected), (actual), __LINE__, NULL) +#define TEST_ASSERT_EQUAL_STRING(expected, actual) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_MEMORY(expected, actual, len) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, NULL) + +//Arrays +#define TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, NULL) + +//Floating Point (If Enabled) +#define TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_FLOAT(expected, actual) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NOT_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, __LINE__, NULL) +#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, __LINE__, NULL) + +//Double (If Enabled) +#define TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual) UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_DOUBLE(expected, actual) UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, __LINE__, NULL) +#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NOT_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, __LINE__, NULL) +#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, __LINE__, NULL) + +//------------------------------------------------------- +// Test Asserts (with additional messages) +//------------------------------------------------------- + +//Boolean +#define TEST_ASSERT_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message) +#define TEST_ASSERT_TRUE_MESSAGE(condition, message) UNITY_TEST_ASSERT( (condition), __LINE__, message) +#define TEST_ASSERT_UNLESS_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message) +#define TEST_ASSERT_FALSE_MESSAGE(condition, message) UNITY_TEST_ASSERT( !(condition), __LINE__, message) +#define TEST_ASSERT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NULL( (pointer), __LINE__, message) +#define TEST_ASSERT_NOT_NULL_MESSAGE(pointer, message) UNITY_TEST_ASSERT_NOT_NULL((pointer), __LINE__, message) + +//Integers (of all sizes) +#define TEST_ASSERT_EQUAL_INT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_INT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT8((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_INT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT16((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_INT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT32((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_INT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT64((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_INT((expected), (actual), __LINE__, message) +#define TEST_ASSERT_NOT_EQUAL_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT(((expected) != (actual)), __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT8( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT16( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT32( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_UINT64( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX8_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX8( (expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX16_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX16((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX32_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX32((expected), (actual), __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX64_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_HEX64((expected), (actual), __LINE__, message) +#define TEST_ASSERT_BITS_MESSAGE(mask, expected, actual, message) UNITY_TEST_ASSERT_BITS((mask), (expected), (actual), __LINE__, message) +#define TEST_ASSERT_BITS_HIGH_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(-1), (actual), __LINE__, message) +#define TEST_ASSERT_BITS_LOW_MESSAGE(mask, actual, message) UNITY_TEST_ASSERT_BITS((mask), (_UU32)(0), (actual), __LINE__, message) +#define TEST_ASSERT_BIT_HIGH_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(-1), (actual), __LINE__, message) +#define TEST_ASSERT_BIT_LOW_MESSAGE(bit, actual, message) UNITY_TEST_ASSERT_BITS(((_UU32)1 << bit), (_UU32)(0), (actual), __LINE__, message) + +//Integer Ranges (of all sizes) +#define TEST_ASSERT_INT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_INT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_INT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_INT32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_INT64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_UINT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_UINT8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_UINT16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_UINT32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_UINT64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_HEX_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_HEX8_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_HEX16_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_HEX32_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_HEX64_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, __LINE__, message) + +//Structs and Strings +#define TEST_ASSERT_EQUAL_PTR_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_STRING_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_MEMORY_MESSAGE(expected, actual, len, message) UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, __LINE__, message) + +//Arrays +#define TEST_ASSERT_EQUAL_INT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_INT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_INT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_INT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_INT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_UINT64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX8_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX16_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX32_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_HEX64_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_PTR_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_STRING_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_EQUAL_MEMORY_ARRAY_MESSAGE(expected, actual, len, num_elements, message) UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, __LINE__, message) + +//Floating Point (If Enabled) +#define TEST_ASSERT_FLOAT_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_FLOAT_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_FLOAT_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NOT_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NOT_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, __LINE__, message) +#define TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, __LINE__, message) + +//Double (If Enabled) +#define TEST_ASSERT_DOUBLE_WITHIN_MESSAGE(delta, expected, actual, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_DOUBLE_MESSAGE(expected, actual, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, __LINE__, message) +#define TEST_ASSERT_EQUAL_DOUBLE_ARRAY_MESSAGE(expected, actual, num_elements, message) UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NOT_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NOT_NAN_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, __LINE__, message) +#define TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE_MESSAGE(actual, message) UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, __LINE__, message) + +//end of UNITY_FRAMEWORK_H +#endif diff --git a/unity/src/unity_internals.h b/unity/src/unity_internals.h new file mode 100644 index 0000000..4695dbf --- /dev/null +++ b/unity/src/unity_internals.h @@ -0,0 +1,695 @@ +/* ========================================== + Unity Project - A Test Framework for C + Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams + [Released under MIT License. Please refer to license.txt for details] +========================================== */ + +#ifndef UNITY_INTERNALS_H +#define UNITY_INTERNALS_H + +#ifdef UNITY_INCLUDE_CONFIG_H +#include "unity_config.h" +#endif + +#include + +// Unity Attempts to Auto-Detect Integer Types +// Attempt 1: UINT_MAX, ULONG_MAX, etc in +// Attempt 2: UINT_MAX, ULONG_MAX, etc in +// Attempt 3: Deduced from sizeof() macros +#ifndef UNITY_EXCLUDE_STDINT_H +#include +#endif + +#ifndef UNITY_EXCLUDE_LIMITS_H +#include +#endif + +#ifndef UNITY_EXCLUDE_SIZEOF +#ifndef UINT_MAX +#define UINT_MAX (sizeof(unsigned int) * 256 - 1) +#endif +#ifndef ULONG_MAX +#define ULONG_MAX (sizeof(unsigned long) * 256 - 1) +#endif +#ifndef UINTPTR_MAX +//apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through +#endif +#endif +//------------------------------------------------------- +// Guess Widths If Not Specified +//------------------------------------------------------- + +// Determine the size of an int, if not already specificied. +// We cannot use sizeof(int), because it is not yet defined +// at this stage in the trnslation of the C program. +// Therefore, infer it from UINT_MAX if possible. +#ifndef UNITY_INT_WIDTH + #ifdef UINT_MAX + #if (UINT_MAX == 0xFFFF) + #define UNITY_INT_WIDTH (16) + #elif (UINT_MAX == 0xFFFFFFFF) + #define UNITY_INT_WIDTH (32) + #elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF) + #define UNITY_INT_WIDTH (64) + #endif + #endif +#endif +#ifndef UNITY_INT_WIDTH + #define UNITY_INT_WIDTH (32) +#endif + +// Determine the size of a long, if not already specified, +// by following the process used above to define +// UNITY_INT_WIDTH. +#ifndef UNITY_LONG_WIDTH + #ifdef ULONG_MAX + #if (ULONG_MAX == 0xFFFF) + #define UNITY_LONG_WIDTH (16) + #elif (ULONG_MAX == 0xFFFFFFFF) + #define UNITY_LONG_WIDTH (32) + #elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF) + #define UNITY_LONG_WIDTH (64) + #endif + #endif +#endif +#ifndef UNITY_LONG_WIDTH + #define UNITY_LONG_WIDTH (32) +#endif + +// Determine the size of a pointer, if not already specified, +// by following the process used above to define +// UNITY_INT_WIDTH. +#ifndef UNITY_POINTER_WIDTH + #ifdef UINTPTR_MAX + #if (UINTPTR_MAX <= 0xFFFF) + #define UNITY_POINTER_WIDTH (16) + #elif (UINTPTR_MAX <= 0xFFFFFFFF) + #define UNITY_POINTER_WIDTH (32) + #elif (UINTPTR_MAX <= 0xFFFFFFFFFFFFFFFF) + #define UNITY_POINTER_WIDTH (64) + #endif + #endif +#endif +#ifndef UNITY_POINTER_WIDTH + #ifdef INTPTR_MAX + #if (INTPTR_MAX <= 0x7FFF) + #define UNITY_POINTER_WIDTH (16) + #elif (INTPTR_MAX <= 0x7FFFFFFF) + #define UNITY_POINTER_WIDTH (32) + #elif (INTPTR_MAX <= 0x7FFFFFFFFFFFFFFF) + #define UNITY_POINTER_WIDTH (64) + #endif + #endif +#endif +#ifndef UNITY_POINTER_WIDTH + #define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH +#endif + +//------------------------------------------------------- +// Int Support (Define types based on detected sizes) +//------------------------------------------------------- + +#if (UNITY_INT_WIDTH == 32) + typedef unsigned char _UU8; + typedef unsigned short _UU16; + typedef unsigned int _UU32; + typedef signed char _US8; + typedef signed short _US16; + typedef signed int _US32; +#elif (UNITY_INT_WIDTH == 16) + typedef unsigned char _UU8; + typedef unsigned int _UU16; + typedef unsigned long _UU32; + typedef signed char _US8; + typedef signed int _US16; + typedef signed long _US32; +#else + #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported) +#endif + +//------------------------------------------------------- +// 64-bit Support +//------------------------------------------------------- + +#ifndef UNITY_SUPPORT_64 +#if UNITY_LONG_WIDTH > 32 +#define UNITY_SUPPORT_64 +#endif +#endif +#ifndef UNITY_SUPPORT_64 +#if UNITY_POINTER_WIDTH > 32 +#define UNITY_SUPPORT_64 +#endif +#endif + +#ifndef UNITY_SUPPORT_64 + +//No 64-bit Support +typedef _UU32 _U_UINT; +typedef _US32 _U_SINT; + +#else + +//64-bit Support +#if (UNITY_LONG_WIDTH == 32) + typedef unsigned long long _UU64; + typedef signed long long _US64; +#elif (UNITY_LONG_WIDTH == 64) + typedef unsigned long _UU64; + typedef signed long _US64; +#else + #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported) +#endif +typedef _UU64 _U_UINT; +typedef _US64 _U_SINT; + +#endif + +//------------------------------------------------------- +// Pointer Support +//------------------------------------------------------- + +#if (UNITY_POINTER_WIDTH == 32) + typedef _UU32 _UP; +#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32 +#elif (UNITY_POINTER_WIDTH == 64) + typedef _UU64 _UP; +#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64 +#elif (UNITY_POINTER_WIDTH == 16) + typedef _UU16 _UP; +#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16 +#else + #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported) +#endif + +#ifndef UNITY_PTR_ATTRIBUTE + #define UNITY_PTR_ATTRIBUTE +#endif + +//------------------------------------------------------- +// Float Support +//------------------------------------------------------- + +#ifdef UNITY_EXCLUDE_FLOAT + +//No Floating Point Support +#undef UNITY_INCLUDE_FLOAT +#undef UNITY_FLOAT_PRECISION +#undef UNITY_FLOAT_TYPE +#undef UNITY_FLOAT_VERBOSE + +#else + +#ifndef UNITY_INCLUDE_FLOAT +#define UNITY_INCLUDE_FLOAT +#endif + +//Floating Point Support +#ifndef UNITY_FLOAT_PRECISION +#define UNITY_FLOAT_PRECISION (0.00001f) +#endif +#ifndef UNITY_FLOAT_TYPE +#define UNITY_FLOAT_TYPE float +#endif +typedef UNITY_FLOAT_TYPE _UF; + +#endif + +//------------------------------------------------------- +// Double Float Support +//------------------------------------------------------- + +//unlike FLOAT, we DON'T include by default +#ifndef UNITY_EXCLUDE_DOUBLE +#ifndef UNITY_INCLUDE_DOUBLE +#define UNITY_EXCLUDE_DOUBLE +#endif +#endif + +#ifdef UNITY_EXCLUDE_DOUBLE + +//No Floating Point Support +#undef UNITY_DOUBLE_PRECISION +#undef UNITY_DOUBLE_TYPE +#undef UNITY_DOUBLE_VERBOSE + +#ifdef UNITY_INCLUDE_DOUBLE +#undef UNITY_INCLUDE_DOUBLE +#endif + +#else + +//Double Floating Point Support +#ifndef UNITY_DOUBLE_PRECISION +#define UNITY_DOUBLE_PRECISION (1e-12f) +#endif +#ifndef UNITY_DOUBLE_TYPE +#define UNITY_DOUBLE_TYPE double +#endif +typedef UNITY_DOUBLE_TYPE _UD; + +#endif + +#ifdef UNITY_DOUBLE_VERBOSE +#ifndef UNITY_FLOAT_VERBOSE +#define UNITY_FLOAT_VERBOSE +#endif +#endif + +//------------------------------------------------------- +// Output Method: stdout (DEFAULT) +//------------------------------------------------------- +#ifndef UNITY_OUTPUT_CHAR +//Default to using putchar, which is defined in stdio.h +#include +#define UNITY_OUTPUT_CHAR(a) putchar(a) +#else +//If defined as something else, make sure we declare it here so it's ready for use +extern int UNITY_OUTPUT_CHAR(int); +#endif + +#ifndef UNITY_OUTPUT_START +#define UNITY_OUTPUT_START() +#endif + +#ifndef UNITY_OUTPUT_COMPLETE +#define UNITY_OUTPUT_COMPLETE() +#endif + +//------------------------------------------------------- +// Footprint +//------------------------------------------------------- + +#ifndef UNITY_LINE_TYPE +#define UNITY_LINE_TYPE _U_UINT +#endif + +#ifndef UNITY_COUNTER_TYPE +#define UNITY_COUNTER_TYPE _U_UINT +#endif + +//------------------------------------------------------- +// Language Features Available +//------------------------------------------------------- + +#ifdef __GNUC__ +#define UNITY_SUPPORT_WEAK __attribute__((weak)) +#endif + +#ifdef __clang__ +#define UNITY_SUPPORT_WEAK __attribute__((weak)) +#endif + +#ifndef UNITY_WEAK +#ifdef UNITY_SUPPORT_WEAK +#define UNITY_WEAK UNITY_SUPPORT_WEAK +#else +#define UNITY_WEAK +#endif +#endif + +//------------------------------------------------------- +// Internal Structs Needed +//------------------------------------------------------- + +typedef void (*UnityTestFunction)(void); + +#define UNITY_DISPLAY_RANGE_INT (0x10) +#define UNITY_DISPLAY_RANGE_UINT (0x20) +#define UNITY_DISPLAY_RANGE_HEX (0x40) +#define UNITY_DISPLAY_RANGE_AUTO (0x80) + +typedef enum +{ +#if (UNITY_INT_WIDTH == 16) + UNITY_DISPLAY_STYLE_INT = 2 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, +#elif (UNITY_INT_WIDTH == 32) + UNITY_DISPLAY_STYLE_INT = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, +#elif (UNITY_INT_WIDTH == 64) + UNITY_DISPLAY_STYLE_INT = 8 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO, +#endif + UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT, + UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT, + UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT, +#ifdef UNITY_SUPPORT_64 + UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT, +#endif + +#if (UNITY_INT_WIDTH == 16) + UNITY_DISPLAY_STYLE_UINT = 2 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, +#elif (UNITY_INT_WIDTH == 32) + UNITY_DISPLAY_STYLE_UINT = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, +#elif (UNITY_INT_WIDTH == 64) + UNITY_DISPLAY_STYLE_UINT = 8 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO, +#endif + UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT, + UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT, + UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT, +#ifdef UNITY_SUPPORT_64 + UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT, +#endif + UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX, + UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX, + UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX, +#ifdef UNITY_SUPPORT_64 + UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX, +#endif + UNITY_DISPLAY_STYLE_UNKNOWN +} UNITY_DISPLAY_STYLE_T; + +#ifndef UNITY_EXCLUDE_FLOAT +typedef enum _UNITY_FLOAT_TRAIT_T +{ + UNITY_FLOAT_IS_NOT_INF = 0, + UNITY_FLOAT_IS_INF, + UNITY_FLOAT_IS_NOT_NEG_INF, + UNITY_FLOAT_IS_NEG_INF, + UNITY_FLOAT_IS_NOT_NAN, + UNITY_FLOAT_IS_NAN, + UNITY_FLOAT_IS_NOT_DET, + UNITY_FLOAT_IS_DET, +} UNITY_FLOAT_TRAIT_T; +#endif + +struct _Unity +{ + const char* TestFile; + const char* CurrentTestName; + UNITY_LINE_TYPE CurrentTestLineNumber; + UNITY_COUNTER_TYPE NumberOfTests; + UNITY_COUNTER_TYPE TestFailures; + UNITY_COUNTER_TYPE TestIgnores; + UNITY_COUNTER_TYPE CurrentTestFailed; + UNITY_COUNTER_TYPE CurrentTestIgnored; + jmp_buf AbortFrame; +}; + +extern struct _Unity Unity; + +//------------------------------------------------------- +// Test Suite Management +//------------------------------------------------------- + +void UnityBegin(const char* filename); +int UnityEnd(void); +void UnityConcludeTest(void); +void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum); + +//------------------------------------------------------- +// Test Output +//------------------------------------------------------- + +void UnityPrint(const char* string); +void UnityPrintMask(const _U_UINT mask, const _U_UINT number); +void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style); +void UnityPrintNumber(const _U_SINT number); +void UnityPrintNumberUnsigned(const _U_UINT number); +void UnityPrintNumberHex(const _U_UINT number, const char nibbles); + +#ifdef UNITY_FLOAT_VERBOSE +void UnityPrintFloat(const _UF number); +#endif + +//------------------------------------------------------- +// Test Assertion Fuctions +//------------------------------------------------------- +// Use the macros below this section instead of calling +// these directly. The macros have a consistent naming +// convention and will pull in file and line information +// for you. + +void UnityAssertEqualNumber(const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style); + +void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected, + UNITY_PTR_ATTRIBUTE const void* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style); + +void UnityAssertBits(const _U_SINT mask, + const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualString(const char* expected, + const char* actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualStringArray( const char** expected, + const char** actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected, + UNITY_PTR_ATTRIBUTE const void* actual, + const _UU32 length, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertNumbersWithin(const _U_SINT delta, + const _U_SINT expected, + const _U_SINT actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_DISPLAY_STYLE_T style); + +void UnityFail(const char* message, const UNITY_LINE_TYPE line); + +void UnityIgnore(const char* message, const UNITY_LINE_TYPE line); + +#ifndef UNITY_EXCLUDE_FLOAT +void UnityAssertFloatsWithin(const _UF delta, + const _UF expected, + const _UF actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected, + UNITY_PTR_ATTRIBUTE const _UF* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertFloatSpecial(const _UF actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_FLOAT_TRAIT_T style); +#endif + +#ifndef UNITY_EXCLUDE_DOUBLE +void UnityAssertDoublesWithin(const _UD delta, + const _UD expected, + const _UD actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected, + UNITY_PTR_ATTRIBUTE const _UD* actual, + const _UU32 num_elements, + const char* msg, + const UNITY_LINE_TYPE lineNumber); + +void UnityAssertDoubleSpecial(const _UD actual, + const char* msg, + const UNITY_LINE_TYPE lineNumber, + const UNITY_FLOAT_TRAIT_T style); +#endif + +//------------------------------------------------------- +// Error Strings We Might Need +//------------------------------------------------------- + +extern const char UnityStrErrFloat[]; +extern const char UnityStrErrDouble[]; +extern const char UnityStrErr64[]; + +//------------------------------------------------------- +// Test Running Macros +//------------------------------------------------------- + +#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0) + +#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);} + +//This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__) +#ifndef RUN_TEST +#ifdef __STDC_VERSION__ +#if __STDC_VERSION__ >= 199901L +#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__)) +#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway) +#define RUN_TEST_FIRST_HELPER(first,...) first, #first +#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway) +#define RUN_TEST_SECOND_HELPER(first,second,...) second +#endif +#endif +#endif + +//If we can't do the tricky version, we'll just have to require them to always include the line number +#ifndef RUN_TEST +#ifdef CMOCK +#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num) +#else +#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__) +#endif +#endif + +#define TEST_LINE_NUM (Unity.CurrentTestLineNumber) +#define TEST_IS_IGNORED (Unity.CurrentTestIgnored) +#define UNITY_NEW_TEST(a) \ + Unity.CurrentTestName = a; \ + Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \ + Unity.NumberOfTests++; + +#ifndef UNITY_BEGIN +#define UNITY_BEGIN() UnityBegin(__FILE__) +#endif + +#ifndef UNITY_END +#define UNITY_END() UnityEnd() +#endif + +//------------------------------------------------------- +// Basic Fail and Ignore +//------------------------------------------------------- + +#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)line); +#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)line); + +//------------------------------------------------------- +// Test Asserts +//------------------------------------------------------- + +#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);} +#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message) +#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message) + +#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) +#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8) +#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16) +#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32) +#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) +#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU8 )(expected), (_U_SINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8) +#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU16)(expected), (_U_SINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16) +#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU32)(expected), (_U_SINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32) +#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) +#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) +#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) +#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line) + +#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) +#define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US8 )(delta), (_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8) +#define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US16)(delta), (_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16) +#define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US32)(delta), (_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32) +#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) +#define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8) +#define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16) +#define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32) +#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) +#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) +#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) + +#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER) +#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line) + +#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT) +#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8) +#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16) +#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32) +#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT) +#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8) +#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16) +#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32) +#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8) +#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16) +#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32) +#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(_UP*)(expected), (const void*)(_UP*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER) +#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) + +#ifdef UNITY_SUPPORT_64 +#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64) +#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64) +#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64) +#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64) +#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64) +#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64) +#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64) +#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64) +#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64) +#else +#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64) +#endif + +#ifdef UNITY_EXCLUDE_FLOAT +#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat) +#else +#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message) +#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF) +#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF) +#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN) +#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_DET) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN) +#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_DET) +#endif + +#ifdef UNITY_EXCLUDE_DOUBLE +#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble) +#else +#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesWithin((_UD)(delta), (_UD)(expected), (_UD)(actual), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((_UD)(expected) * (_UD)UNITY_DOUBLE_PRECISION, (_UD)expected, (_UD)actual, (UNITY_LINE_TYPE)line, message) +#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray((_UD*)(expected), (_UD*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line) +#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN) +#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_DET) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN) +#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_DET) +#endif + +//End of UNITY_INTERNALS_H +#endif