+/* ==========================================\r
+ Unity Project - A Test Framework for C\r
+ Copyright (c) 2007-14 Mike Karlesky, Mark VanderVoord, Greg Williams\r
+ [Released under MIT License. Please refer to license.txt for details]\r
+========================================== */\r
+\r
+#ifndef UNITY_INTERNALS_H\r
+#define UNITY_INTERNALS_H\r
+\r
+#ifdef UNITY_INCLUDE_CONFIG_H\r
+#include "unity_config.h"\r
+#endif\r
+\r
+#include <setjmp.h>\r
+\r
+// Unity Attempts to Auto-Detect Integer Types\r
+// Attempt 1: UINT_MAX, ULONG_MAX, etc in <stdint.h>\r
+// Attempt 2: UINT_MAX, ULONG_MAX, etc in <limits.h>\r
+// Attempt 3: Deduced from sizeof() macros\r
+#ifndef UNITY_EXCLUDE_STDINT_H\r
+#include <stdint.h>\r
+#endif\r
+\r
+#ifndef UNITY_EXCLUDE_LIMITS_H\r
+#include <limits.h>\r
+#endif\r
+\r
+#ifndef UNITY_EXCLUDE_SIZEOF\r
+#ifndef UINT_MAX\r
+#define UINT_MAX (sizeof(unsigned int) * 256 - 1)\r
+#endif\r
+#ifndef ULONG_MAX\r
+#define ULONG_MAX (sizeof(unsigned long) * 256 - 1)\r
+#endif\r
+#ifndef UINTPTR_MAX\r
+//apparently this is not a constant expression: (sizeof(unsigned int *) * 256 - 1) so we have to just let this fall through\r
+#endif\r
+#endif\r
+//-------------------------------------------------------\r
+// Guess Widths If Not Specified\r
+//-------------------------------------------------------\r
+\r
+// Determine the size of an int, if not already specificied.\r
+// We cannot use sizeof(int), because it is not yet defined\r
+// at this stage in the trnslation of the C program.\r
+// Therefore, infer it from UINT_MAX if possible.\r
+#ifndef UNITY_INT_WIDTH\r
+ #ifdef UINT_MAX\r
+ #if (UINT_MAX == 0xFFFF)\r
+ #define UNITY_INT_WIDTH (16)\r
+ #elif (UINT_MAX == 0xFFFFFFFF)\r
+ #define UNITY_INT_WIDTH (32)\r
+ #elif (UINT_MAX == 0xFFFFFFFFFFFFFFFF)\r
+ #define UNITY_INT_WIDTH (64)\r
+ #endif\r
+ #endif\r
+#endif\r
+#ifndef UNITY_INT_WIDTH\r
+ #define UNITY_INT_WIDTH (32)\r
+#endif\r
+\r
+// Determine the size of a long, if not already specified,\r
+// by following the process used above to define\r
+// UNITY_INT_WIDTH.\r
+#ifndef UNITY_LONG_WIDTH\r
+ #ifdef ULONG_MAX\r
+ #if (ULONG_MAX == 0xFFFF)\r
+ #define UNITY_LONG_WIDTH (16)\r
+ #elif (ULONG_MAX == 0xFFFFFFFF)\r
+ #define UNITY_LONG_WIDTH (32)\r
+ #elif (ULONG_MAX == 0xFFFFFFFFFFFFFFFF)\r
+ #define UNITY_LONG_WIDTH (64)\r
+ #endif\r
+ #endif\r
+#endif\r
+#ifndef UNITY_LONG_WIDTH\r
+ #define UNITY_LONG_WIDTH (32)\r
+#endif\r
+\r
+// Determine the size of a pointer, if not already specified,\r
+// by following the process used above to define\r
+// UNITY_INT_WIDTH.\r
+#ifndef UNITY_POINTER_WIDTH\r
+ #ifdef UINTPTR_MAX\r
+ #if (UINTPTR_MAX <= 0xFFFF)\r
+ #define UNITY_POINTER_WIDTH (16)\r
+ #elif (UINTPTR_MAX <= 0xFFFFFFFF)\r
+ #define UNITY_POINTER_WIDTH (32)\r
+ #elif (UINTPTR_MAX <= 0xFFFFFFFFFFFFFFFF)\r
+ #define UNITY_POINTER_WIDTH (64)\r
+ #endif\r
+ #endif\r
+#endif\r
+#ifndef UNITY_POINTER_WIDTH\r
+ #ifdef INTPTR_MAX\r
+ #if (INTPTR_MAX <= 0x7FFF)\r
+ #define UNITY_POINTER_WIDTH (16)\r
+ #elif (INTPTR_MAX <= 0x7FFFFFFF)\r
+ #define UNITY_POINTER_WIDTH (32)\r
+ #elif (INTPTR_MAX <= 0x7FFFFFFFFFFFFFFF)\r
+ #define UNITY_POINTER_WIDTH (64)\r
+ #endif\r
+ #endif\r
+#endif\r
+#ifndef UNITY_POINTER_WIDTH\r
+ #define UNITY_POINTER_WIDTH UNITY_LONG_WIDTH\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Int Support (Define types based on detected sizes)\r
+//-------------------------------------------------------\r
+\r
+#if (UNITY_INT_WIDTH == 32)\r
+ typedef unsigned char _UU8;\r
+ typedef unsigned short _UU16;\r
+ typedef unsigned int _UU32;\r
+ typedef signed char _US8;\r
+ typedef signed short _US16;\r
+ typedef signed int _US32;\r
+#elif (UNITY_INT_WIDTH == 16)\r
+ typedef unsigned char _UU8;\r
+ typedef unsigned int _UU16;\r
+ typedef unsigned long _UU32;\r
+ typedef signed char _US8;\r
+ typedef signed int _US16;\r
+ typedef signed long _US32;\r
+#else\r
+ #error Invalid UNITY_INT_WIDTH specified! (16 or 32 are supported)\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// 64-bit Support\r
+//-------------------------------------------------------\r
+\r
+#ifndef UNITY_SUPPORT_64\r
+#if UNITY_LONG_WIDTH > 32\r
+#define UNITY_SUPPORT_64\r
+#endif\r
+#endif\r
+#ifndef UNITY_SUPPORT_64\r
+#if UNITY_POINTER_WIDTH > 32\r
+#define UNITY_SUPPORT_64\r
+#endif\r
+#endif\r
+\r
+#ifndef UNITY_SUPPORT_64\r
+\r
+//No 64-bit Support\r
+typedef _UU32 _U_UINT;\r
+typedef _US32 _U_SINT;\r
+\r
+#else\r
+\r
+//64-bit Support\r
+#if (UNITY_LONG_WIDTH == 32)\r
+ typedef unsigned long long _UU64;\r
+ typedef signed long long _US64;\r
+#elif (UNITY_LONG_WIDTH == 64)\r
+ typedef unsigned long _UU64;\r
+ typedef signed long _US64;\r
+#else\r
+ #error Invalid UNITY_LONG_WIDTH specified! (32 or 64 are supported)\r
+#endif\r
+typedef _UU64 _U_UINT;\r
+typedef _US64 _U_SINT;\r
+\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Pointer Support\r
+//-------------------------------------------------------\r
+\r
+#if (UNITY_POINTER_WIDTH == 32)\r
+ typedef _UU32 _UP;\r
+#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX32\r
+#elif (UNITY_POINTER_WIDTH == 64)\r
+ typedef _UU64 _UP;\r
+#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX64\r
+#elif (UNITY_POINTER_WIDTH == 16)\r
+ typedef _UU16 _UP;\r
+#define UNITY_DISPLAY_STYLE_POINTER UNITY_DISPLAY_STYLE_HEX16\r
+#else\r
+ #error Invalid UNITY_POINTER_WIDTH specified! (16, 32 or 64 are supported)\r
+#endif\r
+\r
+#ifndef UNITY_PTR_ATTRIBUTE\r
+ #define UNITY_PTR_ATTRIBUTE\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Float Support\r
+//-------------------------------------------------------\r
+\r
+#ifdef UNITY_EXCLUDE_FLOAT\r
+\r
+//No Floating Point Support\r
+#undef UNITY_INCLUDE_FLOAT\r
+#undef UNITY_FLOAT_PRECISION\r
+#undef UNITY_FLOAT_TYPE\r
+#undef UNITY_FLOAT_VERBOSE\r
+\r
+#else\r
+\r
+#ifndef UNITY_INCLUDE_FLOAT\r
+#define UNITY_INCLUDE_FLOAT\r
+#endif\r
+\r
+//Floating Point Support\r
+#ifndef UNITY_FLOAT_PRECISION\r
+#define UNITY_FLOAT_PRECISION (0.00001f)\r
+#endif\r
+#ifndef UNITY_FLOAT_TYPE\r
+#define UNITY_FLOAT_TYPE float\r
+#endif\r
+typedef UNITY_FLOAT_TYPE _UF;\r
+\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Double Float Support\r
+//-------------------------------------------------------\r
+\r
+//unlike FLOAT, we DON'T include by default\r
+#ifndef UNITY_EXCLUDE_DOUBLE\r
+#ifndef UNITY_INCLUDE_DOUBLE\r
+#define UNITY_EXCLUDE_DOUBLE\r
+#endif\r
+#endif\r
+\r
+#ifdef UNITY_EXCLUDE_DOUBLE\r
+\r
+//No Floating Point Support\r
+#undef UNITY_DOUBLE_PRECISION\r
+#undef UNITY_DOUBLE_TYPE\r
+#undef UNITY_DOUBLE_VERBOSE\r
+\r
+#ifdef UNITY_INCLUDE_DOUBLE\r
+#undef UNITY_INCLUDE_DOUBLE\r
+#endif\r
+\r
+#else\r
+\r
+//Double Floating Point Support\r
+#ifndef UNITY_DOUBLE_PRECISION\r
+#define UNITY_DOUBLE_PRECISION (1e-12f)\r
+#endif\r
+#ifndef UNITY_DOUBLE_TYPE\r
+#define UNITY_DOUBLE_TYPE double\r
+#endif\r
+typedef UNITY_DOUBLE_TYPE _UD;\r
+\r
+#endif\r
+\r
+#ifdef UNITY_DOUBLE_VERBOSE\r
+#ifndef UNITY_FLOAT_VERBOSE\r
+#define UNITY_FLOAT_VERBOSE\r
+#endif\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Output Method: stdout (DEFAULT)\r
+//-------------------------------------------------------\r
+#ifndef UNITY_OUTPUT_CHAR\r
+//Default to using putchar, which is defined in stdio.h\r
+#include <stdio.h>\r
+#define UNITY_OUTPUT_CHAR(a) putchar(a)\r
+#else\r
+//If defined as something else, make sure we declare it here so it's ready for use\r
+extern int UNITY_OUTPUT_CHAR(int);\r
+#endif\r
+\r
+#ifndef UNITY_OUTPUT_START\r
+#define UNITY_OUTPUT_START()\r
+#endif\r
+\r
+#ifndef UNITY_OUTPUT_COMPLETE\r
+#define UNITY_OUTPUT_COMPLETE()\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Footprint\r
+//-------------------------------------------------------\r
+\r
+#ifndef UNITY_LINE_TYPE\r
+#define UNITY_LINE_TYPE _U_UINT\r
+#endif\r
+\r
+#ifndef UNITY_COUNTER_TYPE\r
+#define UNITY_COUNTER_TYPE _U_UINT\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Language Features Available\r
+//-------------------------------------------------------\r
+\r
+#ifdef __GNUC__\r
+#define UNITY_SUPPORT_WEAK __attribute__((weak))\r
+#endif\r
+\r
+#ifdef __clang__\r
+#define UNITY_SUPPORT_WEAK __attribute__((weak))\r
+#endif\r
+\r
+#ifndef UNITY_WEAK\r
+#ifdef UNITY_SUPPORT_WEAK\r
+#define UNITY_WEAK UNITY_SUPPORT_WEAK\r
+#else\r
+#define UNITY_WEAK\r
+#endif\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Internal Structs Needed\r
+//-------------------------------------------------------\r
+\r
+typedef void (*UnityTestFunction)(void);\r
+\r
+#define UNITY_DISPLAY_RANGE_INT (0x10)\r
+#define UNITY_DISPLAY_RANGE_UINT (0x20)\r
+#define UNITY_DISPLAY_RANGE_HEX (0x40)\r
+#define UNITY_DISPLAY_RANGE_AUTO (0x80)\r
+\r
+typedef enum\r
+{\r
+#if (UNITY_INT_WIDTH == 16)\r
+ UNITY_DISPLAY_STYLE_INT = 2 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,\r
+#elif (UNITY_INT_WIDTH == 32)\r
+ UNITY_DISPLAY_STYLE_INT = 4 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,\r
+#elif (UNITY_INT_WIDTH == 64)\r
+ UNITY_DISPLAY_STYLE_INT = 8 + UNITY_DISPLAY_RANGE_INT + UNITY_DISPLAY_RANGE_AUTO,\r
+#endif\r
+ UNITY_DISPLAY_STYLE_INT8 = 1 + UNITY_DISPLAY_RANGE_INT,\r
+ UNITY_DISPLAY_STYLE_INT16 = 2 + UNITY_DISPLAY_RANGE_INT,\r
+ UNITY_DISPLAY_STYLE_INT32 = 4 + UNITY_DISPLAY_RANGE_INT,\r
+#ifdef UNITY_SUPPORT_64\r
+ UNITY_DISPLAY_STYLE_INT64 = 8 + UNITY_DISPLAY_RANGE_INT,\r
+#endif\r
+\r
+#if (UNITY_INT_WIDTH == 16)\r
+ UNITY_DISPLAY_STYLE_UINT = 2 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,\r
+#elif (UNITY_INT_WIDTH == 32)\r
+ UNITY_DISPLAY_STYLE_UINT = 4 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,\r
+#elif (UNITY_INT_WIDTH == 64)\r
+ UNITY_DISPLAY_STYLE_UINT = 8 + UNITY_DISPLAY_RANGE_UINT + UNITY_DISPLAY_RANGE_AUTO,\r
+#endif\r
+ UNITY_DISPLAY_STYLE_UINT8 = 1 + UNITY_DISPLAY_RANGE_UINT,\r
+ UNITY_DISPLAY_STYLE_UINT16 = 2 + UNITY_DISPLAY_RANGE_UINT,\r
+ UNITY_DISPLAY_STYLE_UINT32 = 4 + UNITY_DISPLAY_RANGE_UINT,\r
+#ifdef UNITY_SUPPORT_64\r
+ UNITY_DISPLAY_STYLE_UINT64 = 8 + UNITY_DISPLAY_RANGE_UINT,\r
+#endif\r
+ UNITY_DISPLAY_STYLE_HEX8 = 1 + UNITY_DISPLAY_RANGE_HEX,\r
+ UNITY_DISPLAY_STYLE_HEX16 = 2 + UNITY_DISPLAY_RANGE_HEX,\r
+ UNITY_DISPLAY_STYLE_HEX32 = 4 + UNITY_DISPLAY_RANGE_HEX,\r
+#ifdef UNITY_SUPPORT_64\r
+ UNITY_DISPLAY_STYLE_HEX64 = 8 + UNITY_DISPLAY_RANGE_HEX,\r
+#endif\r
+ UNITY_DISPLAY_STYLE_UNKNOWN\r
+} UNITY_DISPLAY_STYLE_T;\r
+\r
+#ifndef UNITY_EXCLUDE_FLOAT\r
+typedef enum _UNITY_FLOAT_TRAIT_T\r
+{\r
+ UNITY_FLOAT_IS_NOT_INF = 0,\r
+ UNITY_FLOAT_IS_INF,\r
+ UNITY_FLOAT_IS_NOT_NEG_INF,\r
+ UNITY_FLOAT_IS_NEG_INF,\r
+ UNITY_FLOAT_IS_NOT_NAN,\r
+ UNITY_FLOAT_IS_NAN,\r
+ UNITY_FLOAT_IS_NOT_DET,\r
+ UNITY_FLOAT_IS_DET,\r
+} UNITY_FLOAT_TRAIT_T;\r
+#endif\r
+\r
+struct _Unity\r
+{\r
+ const char* TestFile;\r
+ const char* CurrentTestName;\r
+ UNITY_LINE_TYPE CurrentTestLineNumber;\r
+ UNITY_COUNTER_TYPE NumberOfTests;\r
+ UNITY_COUNTER_TYPE TestFailures;\r
+ UNITY_COUNTER_TYPE TestIgnores;\r
+ UNITY_COUNTER_TYPE CurrentTestFailed;\r
+ UNITY_COUNTER_TYPE CurrentTestIgnored;\r
+ jmp_buf AbortFrame;\r
+};\r
+\r
+extern struct _Unity Unity;\r
+\r
+//-------------------------------------------------------\r
+// Test Suite Management\r
+//-------------------------------------------------------\r
+\r
+void UnityBegin(const char* filename);\r
+int UnityEnd(void);\r
+void UnityConcludeTest(void);\r
+void UnityDefaultTestRun(UnityTestFunction Func, const char* FuncName, const int FuncLineNum);\r
+\r
+//-------------------------------------------------------\r
+// Test Output\r
+//-------------------------------------------------------\r
+\r
+void UnityPrint(const char* string);\r
+void UnityPrintMask(const _U_UINT mask, const _U_UINT number);\r
+void UnityPrintNumberByStyle(const _U_SINT number, const UNITY_DISPLAY_STYLE_T style);\r
+void UnityPrintNumber(const _U_SINT number);\r
+void UnityPrintNumberUnsigned(const _U_UINT number);\r
+void UnityPrintNumberHex(const _U_UINT number, const char nibbles);\r
+\r
+#ifdef UNITY_FLOAT_VERBOSE\r
+void UnityPrintFloat(const _UF number);\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Test Assertion Fuctions\r
+//-------------------------------------------------------\r
+// Use the macros below this section instead of calling\r
+// these directly. The macros have a consistent naming\r
+// convention and will pull in file and line information\r
+// for you.\r
+\r
+void UnityAssertEqualNumber(const _U_SINT expected,\r
+ const _U_SINT actual,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber,\r
+ const UNITY_DISPLAY_STYLE_T style);\r
+\r
+void UnityAssertEqualIntArray(UNITY_PTR_ATTRIBUTE const void* expected,\r
+ UNITY_PTR_ATTRIBUTE const void* actual,\r
+ const _UU32 num_elements,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber,\r
+ const UNITY_DISPLAY_STYLE_T style);\r
+\r
+void UnityAssertBits(const _U_SINT mask,\r
+ const _U_SINT expected,\r
+ const _U_SINT actual,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber);\r
+\r
+void UnityAssertEqualString(const char* expected,\r
+ const char* actual,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber);\r
+\r
+void UnityAssertEqualStringArray( const char** expected,\r
+ const char** actual,\r
+ const _UU32 num_elements,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber);\r
+\r
+void UnityAssertEqualMemory( UNITY_PTR_ATTRIBUTE const void* expected,\r
+ UNITY_PTR_ATTRIBUTE const void* actual,\r
+ const _UU32 length,\r
+ const _UU32 num_elements,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber);\r
+\r
+void UnityAssertNumbersWithin(const _U_SINT delta,\r
+ const _U_SINT expected,\r
+ const _U_SINT actual,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber,\r
+ const UNITY_DISPLAY_STYLE_T style);\r
+\r
+void UnityFail(const char* message, const UNITY_LINE_TYPE line);\r
+\r
+void UnityIgnore(const char* message, const UNITY_LINE_TYPE line);\r
+\r
+#ifndef UNITY_EXCLUDE_FLOAT\r
+void UnityAssertFloatsWithin(const _UF delta,\r
+ const _UF expected,\r
+ const _UF actual,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber);\r
+\r
+void UnityAssertEqualFloatArray(UNITY_PTR_ATTRIBUTE const _UF* expected,\r
+ UNITY_PTR_ATTRIBUTE const _UF* actual,\r
+ const _UU32 num_elements,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber);\r
+\r
+void UnityAssertFloatSpecial(const _UF actual,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber,\r
+ const UNITY_FLOAT_TRAIT_T style);\r
+#endif\r
+\r
+#ifndef UNITY_EXCLUDE_DOUBLE\r
+void UnityAssertDoublesWithin(const _UD delta,\r
+ const _UD expected,\r
+ const _UD actual,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber);\r
+\r
+void UnityAssertEqualDoubleArray(UNITY_PTR_ATTRIBUTE const _UD* expected,\r
+ UNITY_PTR_ATTRIBUTE const _UD* actual,\r
+ const _UU32 num_elements,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber);\r
+\r
+void UnityAssertDoubleSpecial(const _UD actual,\r
+ const char* msg,\r
+ const UNITY_LINE_TYPE lineNumber,\r
+ const UNITY_FLOAT_TRAIT_T style);\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Error Strings We Might Need\r
+//-------------------------------------------------------\r
+\r
+extern const char UnityStrErrFloat[];\r
+extern const char UnityStrErrDouble[];\r
+extern const char UnityStrErr64[];\r
+\r
+//-------------------------------------------------------\r
+// Test Running Macros\r
+//-------------------------------------------------------\r
+\r
+#define TEST_PROTECT() (setjmp(Unity.AbortFrame) == 0)\r
+\r
+#define TEST_ABORT() {longjmp(Unity.AbortFrame, 1);}\r
+\r
+//This tricky series of macros gives us an optional line argument to treat it as RUN_TEST(func, num=__LINE__)\r
+#ifndef RUN_TEST\r
+#ifdef __STDC_VERSION__\r
+#if __STDC_VERSION__ >= 199901L\r
+#define RUN_TEST(...) UnityDefaultTestRun(RUN_TEST_FIRST(__VA_ARGS__), RUN_TEST_SECOND(__VA_ARGS__))\r
+#define RUN_TEST_FIRST(...) RUN_TEST_FIRST_HELPER(__VA_ARGS__, throwaway)\r
+#define RUN_TEST_FIRST_HELPER(first,...) first, #first\r
+#define RUN_TEST_SECOND(...) RUN_TEST_SECOND_HELPER(__VA_ARGS__, __LINE__, throwaway)\r
+#define RUN_TEST_SECOND_HELPER(first,second,...) second\r
+#endif\r
+#endif\r
+#endif\r
+\r
+//If we can't do the tricky version, we'll just have to require them to always include the line number\r
+#ifndef RUN_TEST\r
+#ifdef CMOCK\r
+#define RUN_TEST(func, num) UnityDefaultTestRun(func, #func, num)\r
+#else\r
+#define RUN_TEST(func) UnityDefaultTestRun(func, #func, __LINE__)\r
+#endif\r
+#endif\r
+\r
+#define TEST_LINE_NUM (Unity.CurrentTestLineNumber)\r
+#define TEST_IS_IGNORED (Unity.CurrentTestIgnored)\r
+#define UNITY_NEW_TEST(a) \\r
+ Unity.CurrentTestName = a; \\r
+ Unity.CurrentTestLineNumber = (UNITY_LINE_TYPE)(__LINE__); \\r
+ Unity.NumberOfTests++;\r
+\r
+#ifndef UNITY_BEGIN\r
+#define UNITY_BEGIN() UnityBegin(__FILE__)\r
+#endif\r
+\r
+#ifndef UNITY_END\r
+#define UNITY_END() UnityEnd()\r
+#endif\r
+\r
+//-------------------------------------------------------\r
+// Basic Fail and Ignore\r
+//-------------------------------------------------------\r
+\r
+#define UNITY_TEST_FAIL(line, message) UnityFail( (message), (UNITY_LINE_TYPE)line);\r
+#define UNITY_TEST_IGNORE(line, message) UnityIgnore( (message), (UNITY_LINE_TYPE)line);\r
+\r
+//-------------------------------------------------------\r
+// Test Asserts\r
+//-------------------------------------------------------\r
+\r
+#define UNITY_TEST_ASSERT(condition, line, message) if (condition) {} else {UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, message);}\r
+#define UNITY_TEST_ASSERT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) == NULL), (UNITY_LINE_TYPE)line, message)\r
+#define UNITY_TEST_ASSERT_NOT_NULL(pointer, line, message) UNITY_TEST_ASSERT(((pointer) != NULL), (UNITY_LINE_TYPE)line, message)\r
+\r
+#define UNITY_TEST_ASSERT_EQUAL_INT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)\r
+#define UNITY_TEST_ASSERT_EQUAL_INT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)\r
+#define UNITY_TEST_ASSERT_EQUAL_INT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)\r
+#define UNITY_TEST_ASSERT_EQUAL_INT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU8 )(expected), (_U_SINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU16)(expected), (_U_SINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UU32)(expected), (_U_SINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)\r
+#define UNITY_TEST_ASSERT_EQUAL_HEX8(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)\r
+#define UNITY_TEST_ASSERT_EQUAL_HEX16(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)\r
+#define UNITY_TEST_ASSERT_EQUAL_HEX32(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)\r
+#define UNITY_TEST_ASSERT_BITS(mask, expected, actual, line, message) UnityAssertBits((_U_SINT)(mask), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line)\r
+\r
+#define UNITY_TEST_ASSERT_INT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)\r
+#define UNITY_TEST_ASSERT_INT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US8 )(delta), (_U_SINT)(_US8 )(expected), (_U_SINT)(_US8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)\r
+#define UNITY_TEST_ASSERT_INT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US16)(delta), (_U_SINT)(_US16)(expected), (_U_SINT)(_US16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)\r
+#define UNITY_TEST_ASSERT_INT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_US32)(delta), (_U_SINT)(_US32)(expected), (_U_SINT)(_US32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)\r
+#define UNITY_TEST_ASSERT_UINT_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)\r
+#define UNITY_TEST_ASSERT_UINT8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)\r
+#define UNITY_TEST_ASSERT_UINT16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)\r
+#define UNITY_TEST_ASSERT_UINT32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)\r
+#define UNITY_TEST_ASSERT_HEX8_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU8 )(delta), (_U_SINT)(_U_UINT)(_UU8 )(expected), (_U_SINT)(_U_UINT)(_UU8 )(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)\r
+#define UNITY_TEST_ASSERT_HEX16_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU16)(delta), (_U_SINT)(_U_UINT)(_UU16)(expected), (_U_SINT)(_U_UINT)(_UU16)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)\r
+#define UNITY_TEST_ASSERT_HEX32_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(_U_UINT)(_UU32)(delta), (_U_SINT)(_U_UINT)(_UU32)(expected), (_U_SINT)(_U_UINT)(_UU32)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)\r
+\r
+#define UNITY_TEST_ASSERT_EQUAL_PTR(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(_UP)(expected), (_U_SINT)(_UP)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)\r
+#define UNITY_TEST_ASSERT_EQUAL_STRING(expected, actual, line, message) UnityAssertEqualString((const char*)(expected), (const char*)(actual), (message), (UNITY_LINE_TYPE)line)\r
+#define UNITY_TEST_ASSERT_EQUAL_MEMORY(expected, actual, len, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), 1, (message), (UNITY_LINE_TYPE)line)\r
+\r
+#define UNITY_TEST_ASSERT_EQUAL_INT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT)\r
+#define UNITY_TEST_ASSERT_EQUAL_INT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT8)\r
+#define UNITY_TEST_ASSERT_EQUAL_INT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT16)\r
+#define UNITY_TEST_ASSERT_EQUAL_INT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT32)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT8)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT16)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT32)\r
+#define UNITY_TEST_ASSERT_EQUAL_HEX8_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX8)\r
+#define UNITY_TEST_ASSERT_EQUAL_HEX16_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX16)\r
+#define UNITY_TEST_ASSERT_EQUAL_HEX32_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(expected), (UNITY_PTR_ATTRIBUTE const void*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX32)\r
+#define UNITY_TEST_ASSERT_EQUAL_PTR_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const void*)(_UP*)(expected), (const void*)(_UP*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_POINTER)\r
+#define UNITY_TEST_ASSERT_EQUAL_STRING_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualStringArray((const char**)(expected), (const char**)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)\r
+#define UNITY_TEST_ASSERT_EQUAL_MEMORY_ARRAY(expected, actual, len, num_elements, line, message) UnityAssertEqualMemory((UNITY_PTR_ATTRIBUTE void*)(expected), (UNITY_PTR_ATTRIBUTE void*)(actual), (_UU32)(len), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)\r
+\r
+#ifdef UNITY_SUPPORT_64\r
+#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)\r
+#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UnityAssertEqualNumber((_U_SINT)(expected), (_U_SINT)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)\r
+#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)\r
+#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualIntArray((UNITY_PTR_ATTRIBUTE const _U_SINT*)(expected), (UNITY_PTR_ATTRIBUTE const _U_SINT*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)\r
+#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_INT64)\r
+#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_UINT64)\r
+#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UnityAssertNumbersWithin((_U_SINT)(delta), (_U_SINT)(expected), (_U_SINT)(actual), NULL, (UNITY_LINE_TYPE)line, UNITY_DISPLAY_STYLE_HEX64)\r
+#else\r
+#define UNITY_TEST_ASSERT_EQUAL_INT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)\r
+#define UNITY_TEST_ASSERT_EQUAL_HEX64(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)\r
+#define UNITY_TEST_ASSERT_EQUAL_INT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)\r
+#define UNITY_TEST_ASSERT_EQUAL_UINT64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)\r
+#define UNITY_TEST_ASSERT_EQUAL_HEX64_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)\r
+#define UNITY_TEST_ASSERT_INT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)\r
+#define UNITY_TEST_ASSERT_UINT64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)\r
+#define UNITY_TEST_ASSERT_HEX64_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErr64)\r
+#endif\r
+\r
+#ifdef UNITY_EXCLUDE_FLOAT\r
+#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrFloat)\r
+#else\r
+#define UNITY_TEST_ASSERT_FLOAT_WITHIN(delta, expected, actual, line, message) UnityAssertFloatsWithin((_UF)(delta), (_UF)(expected), (_UF)(actual), (message), (UNITY_LINE_TYPE)line)\r
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT(expected, actual, line, message) UNITY_TEST_ASSERT_FLOAT_WITHIN((_UF)(expected) * (_UF)UNITY_FLOAT_PRECISION, (_UF)expected, (_UF)actual, (UNITY_LINE_TYPE)line, message)\r
+#define UNITY_TEST_ASSERT_EQUAL_FLOAT_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualFloatArray((_UF*)(expected), (_UF*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_DET)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NEG_INF(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_NAN(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN)\r
+#define UNITY_TEST_ASSERT_FLOAT_IS_NOT_DETERMINATE(actual, line, message) UnityAssertFloatSpecial((_UF)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_DET)\r
+#endif\r
+\r
+#ifdef UNITY_EXCLUDE_DOUBLE\r
+#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UNITY_TEST_FAIL((UNITY_LINE_TYPE)line, UnityStrErrDouble)\r
+#else\r
+#define UNITY_TEST_ASSERT_DOUBLE_WITHIN(delta, expected, actual, line, message) UnityAssertDoublesWithin((_UD)(delta), (_UD)(expected), (_UD)(actual), (message), (UNITY_LINE_TYPE)line)\r
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE(expected, actual, line, message) UNITY_TEST_ASSERT_DOUBLE_WITHIN((_UD)(expected) * (_UD)UNITY_DOUBLE_PRECISION, (_UD)expected, (_UD)actual, (UNITY_LINE_TYPE)line, message)\r
+#define UNITY_TEST_ASSERT_EQUAL_DOUBLE_ARRAY(expected, actual, num_elements, line, message) UnityAssertEqualDoubleArray((_UD*)(expected), (_UD*)(actual), (_UU32)(num_elements), (message), (UNITY_LINE_TYPE)line)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_INF)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NEG_INF)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NAN)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_DET)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_INF)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NEG_INF(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NEG_INF)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_NAN(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_NAN)\r
+#define UNITY_TEST_ASSERT_DOUBLE_IS_NOT_DETERMINATE(actual, line, message) UnityAssertDoubleSpecial((_UD)(actual), (message), (UNITY_LINE_TYPE)line, UNITY_FLOAT_IS_NOT_DET)\r
+#endif\r
+\r
+//End of UNITY_INTERNALS_H\r
+#endif\r